SR 2.7 release testing, translations..

SR 2.7 release testing, translations..

Postby CryHam » 23 Jun 2022, 19:08

Yeah I don't know when.
There is still a lot of rather important bugs to fix
and build system or Ogre 1.3 update is still undecided.

But there are like 50 new strings to translate.
Info how here: https://stuntrally.tuxfamily.org/wiki/d ... calization
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Re: Brace yourselves, release is coming -a call for translat

Postby Julius » 03 Jul 2022, 14:06

Personally I am really looking forward to a Ogre3D 1.3 upgrade and potential VR version :)
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Re: SR 2.7 release testing, translations..

Postby CryHam » 27 Jul 2022, 13:41

Update:
Latest Windows build is here: https://nightly.link/stuntrally/stuntra ... trally-win
New gallery, SR 2.7
----

Okay. Since we've merged conan branch (PR here), and we have autobuild in Actions tab on github,
It should now be possible to build SR with Conan, info here.
Also should be possible to use Ogre 1.13 and such.
(I didn't yet test Ogre 1.13 myself and conan didn't build for me on Windows, but Actions work).
For me setting up conan was so:
{l Code}: {l Select All Code}
su
pip install conan

And then just cmake like before in SR dir?

There is a number of things to test.
I can't really drive all new challenges through and with all vehicles etc. There could be some too easy or too hard to pass for some vehicles. If you notice please report. OFC if you e.g. drive perfectly and still don't pass.

I don't see any translations being made.. I guess you don't care either :D English is key.

There is a number of bugs (that I'll ignore for now and postpone fixing myself):
- All effects are disabled (something broken, IDC)
- Screen resolution change has **, meaning need to restart to apply :( And all issues because of it, stretched window, wrong size etc.
Probably need to use more modern base Ogre class instead of that sdl4ogre wrapper, or maybe just resizing sdl2 window is missing IDK
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Re: SR 2.7 release testing, translations..

Postby Julius » 27 Jul 2022, 17:34

Oh, I did not know Rigs of Rods is code wise similar to Stunt Rally. Any chance that it would be possible to pool developer resources via a shared base?
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Re: SR 2.7 release testing, translations..

Postby CryHam » 14 Aug 2022, 10:02

Okay new stuff with SR 2.7:

New game video (12min 23sec :cool:)
New gallery (146 screens :o)

Latest Windows build (unstable, crashing on next track load).

and yeah at least 110 new strings to translate..
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Re: SR 2.7 release testing, translations..

Postby Julius » 14 Aug 2022, 20:53

Looks awesome :) The absurdist rally game I never knew I wanted!
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Re: SR 2.7 release testing, translations..

Postby CryHam » 15 Aug 2022, 12:24

Thanks
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