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Problem implementing a car.

PostPosted: 18 Aug 2016, 12:37
by xrandr
Hi Folks,

I've been trying to implement a car I found on Blender Swap into my game:

I already spend a few hours splitting the mesh into parts and reducing the poly count. But now after exporting it, it always turns up upside down and sideways in the game. Also the tires have the wrong rotation. I tried to rotate the mesh to different positions in Blender, but no matter what I do, it always shows upside down and sidways in game, like this:


Does anyone know what I'm doing wrong? Any suggestions?

Re: Problem implementing a car.

PostPosted: 22 Aug 2016, 09:55
by CryHam
After every transformation you do in Blender, you need to apply it (before exporting).
This is Ctrl-A (shows Apply menu) then click Location (if you moved), Rotation if rotated and Scale if scaled.
The transform pane on right (key N toggles it), after all that, should show 0,0,0 for Location, 0,0,0 for Rotation and 1,1,1 for Scale.
Ugh. This is like the worst car there was in Europe, IIRC as said on Top Gear :? .

Re: Problem implementing a car.

PostPosted: 23 Aug 2016, 13:13
by xrandr
Thanks a lot, CryHam!
It worked.

Yes, it was a terrible car, but it also was one of the few cars available in communist Poland (up until 1989). That's why it has sentimental value to many people here in Poland. ;)