Cry3-BlueHell [in 2.6]

Cry3-BlueHell [in 2.6]

Postby rubberduck » 11 Mar 2015, 21:41

That is my last track for the next weeks/months now again

it is an extremly difficult track :D , probably more difficult than factory :o
there is a very twisted looping and an on-pipe looping too.

t added a new fluid (blue jelly) and a new bridge-wall (crystal wall), more information in the file called "things-to-add"
i also created textures for object variations of dish_hole and obelisk, both textures are crystal-alike (i added normal dish_holes / obelisks and created a new material, it has to be replaced)
(source textures used are: all 3 crystal terrain textures, for crystal wall mixed with default road-wall texture)

view.jpg

03112015_212323104.jpg

03112015_211947629.jpg

03112015_212128232.jpg
Attachments
cry-blueHell.zip
(4.93 MiB) Downloaded 594 times
FIGOR - flare inspired godot open rpg
https://notabug.org/rbduck/flare_godot
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Re: Cry-BlueHell

Postby alket » 12 Mar 2015, 21:49

well, this is my favourite map now.
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Re: Cry3-BlueHell [in 2.6]

Postby CryHam » 18 Mar 2015, 18:52

Is now on master.
This is one hellishly AWESOME track. Great work.

I changed light/fog, now quite unique, sun has negative, darkening black diffuse. More specular, and blue fog below.
Dark sky now, sorry that other one is for Unidentified tracks and too bright for this scenery (we don't have much to choose).

Changed only slightly road and bit of terrain. Made jumps easy in both directions, broader on-pipe loop.
Thanks for making it drivable in reverse already.

Added few more crazy obstacles :D.
Hope you like it.

I've put few screens from it here viewtopic.php?f=81&t=5893&p=63180#p63180

New view:
Image
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