Sur3-Crazy [in 2.6]

Sur3-Crazy [in 2.6]

Postby rubberduck » 08 Mar 2015, 09:48

this track is a very funny one, full of objects

it is almost like a cave made from a lot of different objects (from alien, rome, pers, skyscraper to anything other)

crazy_view.jpg

sr_track_crazy.jpg
Attachments
Sur-Crazy.zip
(4.14 MiB) Downloaded 798 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Sur-Crazy (track)

Postby Wuzzy » 09 Mar 2015, 09:07

Bwahaha, this track is really messy. And also quite hard to drive.

However, I noticed some parts where the road was completely white. It looks like you used a non-officual road material, am I right?
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Re: Sur-Crazy (track)

Postby CryHam » 09 Mar 2015, 17:29

Woah cool. Yeah partly looks very messy/random.
Bad for Fps, slows down in center. Probably terrain fault, 1k and 4 layers is too much since already has lot of different objects and high triangle count.
I don't see any grass, would be cool to catch road in some places.
And yeah looks like roadFunny is sth new right.. Please post your new road.mat section :)
Also too big scale on some objects, like the small buildings and shop make them far too big to real life, IDK if that was intended.
I liked buddha on road, fun.
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Re: Sur-Crazy (track)

Postby rubberduck » 10 Mar 2015, 08:18

road is in the download link of cliff track too, grass would be cool, and some objects could be a bit smaller too.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Sur-Crazy (track)

Postby CryHam » 17 Mar 2015, 23:07

Holy shit. I just found why the long loading time..
980 MB GPU memory used (last number on bar). Such a nice and short track..
There are a lot of different objects, they have big HQ diff and norm textures, and this sums up. And they don't have the small versions for lower presets..
Is 230 MB without objects. Hmm.. Sur1 has 598 MB, well then we're over 512 already, whatever.
You truly are a great artist. You just found/stretched another limit in our engine hehe.

I'm halving Hmap size to 512, to increase Fps.
Seems like the usual thing to do in complicated tracks. Man I hope Ogre 2.1 won't be so.
I wanted to disable 1 terrain layer, but I won't, looks great with 4.
Added a bit grass.
How about CrazyJunk or Junkyard for the track name?
Is on master.
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Re: Sur3-Crazy [in 2.6]

Postby Wuzzy » 18 Mar 2015, 12:01

I'd suggest “Chaos”. Of course, only if you agree. ;)
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Re: Sur3-Crazy [in 2.6]

Postby CryHam » 15 Apr 2015, 20:43

I renamed it to Sur3-Chaotic, because it is chaotic :D Hope you're okay.
Also BTW, I added new tracks ghosts (for those 4 tracks). Are on master (green car is now present).
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