Right. Cool track, is on master.
Added the road textures and renamed objects (no jump_ in front of name just ring_).
Small edits only. Smoothed one part, widened another, rearranged and made bigger checkpoints, less damage, other preview and more description.
Ah and moved road move above (geometry offset) so it doesn't tear that much, still does. And bigger water area so it's not so visible that it ends.