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Aus8-Cliff [in 2.6]

PostPosted: 08 Mar 2015, 09:44
by rubberduck
i made SOME tracks again (3, this is the first one)
this track is heavily banked and a bit bumpy too.

difficulty is about hard

cliff_view.jpg

sr_track_cliff.jpg

Re: Aus-Cliff (track)

PostPosted: 09 Mar 2015, 09:09
by Wuzzy
I like such extremely tilted roads in Stunt Rally.

Did you use custom road textures and objects? Because parts of my road are completely white, also at the water there are those white “object missing” spheres.

Re: Aus-Cliff (track)

PostPosted: 09 Mar 2015, 17:11
by CryHam
Cool track, really banked.
roadMars is missing, I got also white fragments (and missing objects)
IDK where you have it from. All Mars tracks use just roadAdesert.
Maybe check what do you have different from repo, you can do it with 'git status'.

Re: Aus-Cliff (track)

PostPosted: 10 Mar 2015, 08:08
by rubberduck
i used custom road textures, but i added them a while ago.

here is the download link again

http://platen-software.de/sebastian/sr_new_roads.zip

edit: the missing objects are these rings used in my "frozengarden" track
http://forum.freegamedev.net/viewtopic.php?f=80&t=5924
they could be renamed in master

Re: Aus8-Cliff [in 2.6]

PostPosted: 17 Mar 2015, 23:28
by CryHam
Right. Cool track, is on master.
Added the road textures and renamed objects (no jump_ in front of name just ring_).
Small edits only. Smoothed one part, widened another, rearranged and made bigger checkpoints, less damage, other preview and more description.
Ah and moved road move above (geometry offset) so it doesn't tear that much, still does. And bigger water area so it's not so visible that it ends.

Image

Re: Aus8-Cliff [in 2.6]

PostPosted: 19 Sep 2015, 08:24
by dimproject
This track ... me more than 10 times.
I edited Aus8-Cliff and now I like this track.
https://www.dropbox.com/s/m1zdakv0itb7e ... 2.zip?dl=0