http://platen-software.de/sebastian/sr_track_mine_and_assets.zip
here is the track with all renewed and added objects, dynamic objects are not exported because of a problem. so you have to export them, textures are included, all cc0
difficulty is about medium
i experimented a bit with the height fog: the start fog value is lower than the end fog value, this makes glow these crystals so extreme
track includes new road and terrain materials
edit: i forgot to add the code for the object-materials
- {l Code}: {l Select All Code}
material metal_12
{
parent base
diffuseMap metal_12.jpg
normalMap metal_12_norm.jpg
specMap metal_12_spec.jpg
specMap_rgb true
ambient 1.0 1.0 1.0
diffuse 0.7 0.7 0.7
specular 1 1 1 20
}
material metal_mixed_01
{
parent base
diffuseMap metal_mixed_01.jpg
normalMap metal_mixed_01_norm.jpg
specMap metal_mixed_01_spec.jpg
specMap_rgb true
ambient 1.0 1.0 1.0
diffuse 0.7 0.7 0.7
specular 1 1 1 16
}
material metal_mixed_02
{
parent base
diffuseMap metal_mixed_02.jpg
normalMap metal_mixed_02_norm.jpg
specMap metal_mixed_02_spec.jpg
specMap_rgb true
ambient 1.0 1.0 1.0
diffuse 0.7 0.7 0.7
specular 1 1 1 16
}
material metal_mixed_03
{
parent base
diffuseMap metal_mixed_03.jpg
normalMap metal_mixed_03_norm.jpg
specMap metal_mixed_03_spec.jpg
specMap_rgb true
ambient 1.0 1.0 1.0
diffuse 0.7 0.7 0.7
specular 1 1 1 16
}
material metal_mixed_04
{
parent base
diffuseMap metal_mixed_04.jpg
normalMap metal_mixed_04_norm.jpg
specMap metal_mixed_04_spec.jpg
specMap_rgb true
ambient 1.0 1.0 1.0
diffuse 0.7 0.7 0.7
specular 1 1 1 16
}
material metal_mixed_05
{
parent base
diffuseMap metal_mixed_05.jpg
normalMap metal_mixed_05_norm.jpg
specMap metal_mixed_05_spec.jpg
specMap_rgb true
ambient 1.0 1.0 1.0
diffuse 0.7 0.7 0.7
specular 1 1 1 16
}