Spc2-SpaceMine [in 2.6]

Spc2-SpaceMine [in 2.6]

Postby rubberduck » 14 Nov 2014, 18:08

view.jpg

11132014_185307536.jpg

11142014_180138356.jpg


http://platen-software.de/sebastian/sr_track_mine_and_assets.zip
here is the track with all renewed and added objects, dynamic objects are not exported because of a problem. so you have to export them, textures are included, all cc0
difficulty is about medium
i experimented a bit with the height fog: the start fog value is lower than the end fog value, this makes glow these crystals so extreme

track includes new road and terrain materials

edit: i forgot to add the code for the object-materials
{l Code}: {l Select All Code}
material metal_12
{
    parent base
   diffuseMap metal_12.jpg
   normalMap metal_12_norm.jpg
   specMap metal_12_spec.jpg
   specMap_rgb true
   ambient 1.0 1.0 1.0
   diffuse 0.7 0.7 0.7
   specular 1 1 1 20
}

material metal_mixed_01
{
    parent base
   diffuseMap metal_mixed_01.jpg
   normalMap metal_mixed_01_norm.jpg
   specMap metal_mixed_01_spec.jpg
   specMap_rgb true
   ambient 1.0 1.0 1.0
   diffuse 0.7 0.7 0.7
   specular 1 1 1 16
}

material metal_mixed_02
{
    parent base
   diffuseMap metal_mixed_02.jpg
   normalMap metal_mixed_02_norm.jpg
   specMap metal_mixed_02_spec.jpg
   specMap_rgb true
   ambient 1.0 1.0 1.0
   diffuse 0.7 0.7 0.7
   specular 1 1 1 16
}

material metal_mixed_03
{
    parent base
   diffuseMap metal_mixed_03.jpg
   normalMap metal_mixed_03_norm.jpg
   specMap metal_mixed_03_spec.jpg
   specMap_rgb true
   ambient 1.0 1.0 1.0
   diffuse 0.7 0.7 0.7
   specular 1 1 1 16
}

material metal_mixed_04
{
    parent base
   diffuseMap metal_mixed_04.jpg
   normalMap metal_mixed_04_norm.jpg
   specMap metal_mixed_04_spec.jpg
   specMap_rgb true
   ambient 1.0 1.0 1.0
   diffuse 0.7 0.7 0.7
   specular 1 1 1 16
}

material metal_mixed_05
{
    parent base
   diffuseMap metal_mixed_05.jpg
   normalMap metal_mixed_05_norm.jpg
   specMap metal_mixed_05_spec.jpg
   specMap_rgb true
   ambient 1.0 1.0 1.0
   diffuse 0.7 0.7 0.7
   specular 1 1 1 16
}
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my puzzle / action game in godot 4
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Re: Spc2-SpaceMine [in 2.6]

Postby CryHam » 14 Nov 2014, 21:30

Great stuff. Amazing work with the alien objects. They also improve older tracks.
Cool track. Not that difficult for a change.
I've turned off some road columns to reduce batches. Mostly those barely seeable.
Made less fog, since track is big and it's better to see the base, it looks great.
And tweaked for performance road merge length, vegetation page, etc.
Blendmap isn't the best (mixes some layers), made 3rd layer as noise, wasn't seen nowhere.
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