Can7-RedWavy [in 2.5]

Can7-RedWavy [in 2.5]

Postby rubberduck » 19 Oct 2014, 13:49

this is my next track: RedCanyon
view.jpg

it is long and heavily banked, contains some pipes and obstacles and is a bit bumpy too.
i added two new road materials, textures are selfmade (my own texture resources, cc0)
http://platen-software.de/sebastian/redcanyon-track.tar.gz
FIGOR - flare inspired godot open rpg
https://notabug.org/rbduck/flare_godot
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Re: Can7-RedCanyon [in 2.5]

Postby CryHam » 19 Oct 2014, 14:21

Cool track, I like it, fun to drive.
I'll edit it, just to add some more detail (fix fog, other grass, maybe add rocks, smaller detail on terrain etc).
When I finish that, I'll push to master. Isn't yet.

Generally I don't want buildings so big scaled, 1 to 2 is ok, natural should be between 1 and 1.3, those have 4 and more which is bad.
It's okay for some big temples, but not for houses, when you see doors, which are 4x bigger than car, it looks bad. It's better to add few normal (smaller) houses instead.
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Re: Can7-RedWavy [in 2.5]

Postby CryHam » 20 Oct 2014, 17:49

Is now on master with my edits. As Can7-RedWavy,
renamed since ugh canyon is used already 3 times in track names, and road is quite wavy.
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