Y2-Magicfog [in 2.5]

Y2-Magicfog [in 2.5]

Postby rubberduck » 06 Sep 2014, 08:01

my first track in the crystal-scenery
it is not so hard to drive because it has a fairly wide road.

the landscape is beatiful, three-color fog: green and blue as normal fog and in height yellow fog
magicfog-1.jpg

magicfog-2.jpg

magicfog_prev.jpg
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https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Y-Magicfog (track)

Postby CryHam » 06 Sep 2014, 09:08

Nice one, pretty and already great to drive.
I'll probably add some detail (I guess other crystals near road), and use the brighter space sky (this is too dark for the fog).
And it will be Y2 in next release.
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Re: Y-Magicfog (track)

Postby dimproject » 06 Sep 2014, 23:54

Hello rubberduck!
Nice meet you here!
Good track from future.
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Re: Y2-Magicfog [in 2.5]

Postby CryHam » 23 Sep 2014, 19:35

OK, so I modified it somewhat, road too.
IMO that green fog didn't fit into Crystals, could be good in Alien.
Is on master. I think it's a bit cooler now to drive and Crystals-like.
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