Stunt Playground (track)

Stunt Playground (track)

Postby scrawl » 10 Aug 2014, 18:42

As the title suggests, this is a playground level, and not a racing track.

It includes half pipes, miniramps, rails and ledges, kicker ramps, and more.
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Some hints:
- Most cars don't do very well here. I recommend using UV. Others are very difficult or unplayable.
- You need some steering precision to hit the rails/ledges correctly. Might be easier with reduced input sensitivity or using a controller, but I haven't tested that.
- When grinding it can be difficult to stay on. Start with the ledges, they are easier. When grinding on rails, you can try to correct your balance using Q/W keys (or don't use them, for an extra challenge!)

The level is meant to be very difficult. Rewind is your friend!

Challenges:

- Launch onto the moon-shaped thing and back into the half pipe without taking damage.
- Reach the highest half pipe without taking damage (only done this once).
- Grind the rail between the two miniramps.
- Do a 360° on the half pipes without taking damage.

Note: without taking damage = no crash sound played on landing. You shouldn't actually enable damage when playing this level.

Feel free to upload a replay if you did one of the challenges or something funny or otherwise remarkable. ;)
Attachments
pipe.blend.zip
.blend file containing all the objects in editable format
(322.23 KiB) Downloaded 325 times
Halfpipe.zip
Track, place in data/tracks/
(98.03 KiB) Downloaded 340 times
objects.zip
Required meshes, place in data/objects/
(220.1 KiB) Downloaded 348 times
scrawl
 
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Re: Stunt Playground (track)

Postby CryHam » 13 Aug 2014, 19:49

This is quite cool.
Man it's difficult to grind on those.
I think objects will be useful in collectible game mode someday.
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Re: Stunt Playground (track)

Postby Wuzzy » 13 Aug 2014, 20:44

Funny but hard. Halfpipes aren’t working really well with cars together. But then, cars are not skateboards. XD
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