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V10-MtSulphur [in 2.3]

PostPosted: 20 Apr 2014, 11:24
by Wuzzy
Yay! Time for another track.

What happens if you combine the dustyness and bumpyness of V4-Spikeland, the rockyness of J3-Rocky and the mountainyness of D2-Mntn?

You get MtSulphur!
This is a bumpy and long track made for off-road vehicles and it is certainly not for casuals. It is set in a dark jungle and the track goes around a big mountain/volcano (?) and the atmosphere is very dusty/sulphury.

There is a slight problem with the imposters on this track. If you look carefully (test it in editor), you’ll see that all imposters have a sickly green border. The actual imposter color fits, but where does that green border color come from? I cleared the cache and this track uses its own landscape ID.

Re: MtSulphur

PostPosted: 21 Apr 2014, 09:12
by CryHam
Nice track. Original looking. Quite dark, bumpy and unpredictable. Will be in 2.3, as V10.
Hm I don't see anything wrong with impostors, could you upload a shot.
Ugh but you did use 1k terrain Hmap, for such small track, I'll half this. With also default terrain error at 1,7% which is bad.
Layers are somewhat wrong, there is a big angle gap between them, 1st layer (red) is idk why noise only (yet no noise), and thus it's there by default not from range. Also has a rather too big scale for flat I'd say 12 is better, isn't so blurry.

Re: V10-MtSulphur (in 2.3)

PostPosted: 21 Apr 2014, 10:58
by Wuzzy
Here is a screenshot for you:
sickgreen.jpg


Actually, this problem is not for this track alone, I noticed it for other tracks, too. But to a much lesser extent.

Here is a screenshot of T5-Twister:
sickgreen.jpg

(If you can’t see it immediately, open it in an image manupulation program and zoom in.)

It seems that all imposters have such a border color but most of the time it is not noticable because of bright background colors. After all, you won’t notice a green border if the ground is already green, altough the effect is technically there. But if the background is dark, you can very well notice the effect.

Re: V10-MtSulphur (in 2.3)

PostPosted: 21 Apr 2014, 11:09
by CryHam
Weird. IDK yet.
OK here is v2, with fixed stuff (from my prev. post).

Re: V10-MtSulphur (in 2.3)

PostPosted: 21 Apr 2014, 11:16
by Wuzzy
Thanks, CryHam. You managed to cut the file size by 4. Yeah, I really didn’t look too much on the technical this time, lol.