new materials

new materials

Postby rubberduck » 29 Oct 2013, 19:13

i have 8 new materials, with normalmap, preview-image and a description-file

http://platen-software.de/sebastian/new_mats1.tar.gz

edit: in the description-file i wrote that some textures are from self-made photos.
i checked it again ,there are only CC0 from http://opengameart.org/ and http://www.burningwell.org/, but not from self-made photos.
(i had them in a folder with only CC0 and self-made ones)
Attachments
new_materials1.jpg
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: new materials

Postby rubberduck » 30 Oct 2013, 15:55

you have 2 folders with terrain-materials
terrain and terrain2, they don't look to be very free, what do you want to do

have you planned to replace them for the future

i want to make some more textures for materials, you can select the best from them.
you don't have to use all new materials, only if you think they are good
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: new materials

Postby CryHam » 30 Oct 2013, 16:04

Sure. I'd like if we had in SR some better (and better lincensed) terrain textures.
terrain/ is what we have to get rid of, terrain2 is the new stuff that is better also much bigger.
It'd be best to match colors so the tracks don't looks suddenly completely different (and ugly), but I can do that. If you provide tilable terrain textures like those above.
Few already are from here http://opengameart.org/users/yughues, great quality stuff.
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Re: new materials

Postby rubberduck » 30 Oct 2013, 20:42

i have 17 materials + one new road-material
all are jpg at the moment because of the file size (it's ca. 7x smaller than png) and i can upload them here :)

most are from self-made photos,
only lava-stone, leaves, leaves2, snow and road uses basis-textures from http://www.burningwell.org/
so it's all CC0
Attachments
new_materials.tar.gz
(4.98 MiB) Downloaded 452 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: new materials

Postby CryHam » 13 Nov 2013, 14:56

I will try your textures also.
I've gone through all nobiax/yughues terrain textures (they are awesome, have normalmap,specular and there is a lot of them) and I think this should suffice to replace all old ones.
I'll probably do some recoloring to fit them and the current scenery colors on terrain. Will see.

It would be IMO really a lot better to have diffuse rgb, normal rgb textures and then 3rd texture with e.g. specular power as r and height as g. Or maybe even both separate?
All saved as jpg (quality >90% or even >95%, don't want to see jpg's crap).
Much easier to change and adjust anything with terrain textures, and also would make them smaller, not png.
Ofc, I want to leave terrain implementation as it is, and just try making it in code, create a rgba texture as usual load rgb, then add the alpha to it, from the 3rd texture channel.

Wish me luck :)
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