J22-Knotted [in 2.2]

J22-Knotted [in 2.2]

Postby rubberduck » 27 Oct 2013, 14:47

this track comes close to the track clew.

sr has only a very few tracks with opened pipes
and i have some small ideas

the first one is a road-material transion like you have it with pipes (0% - no pipes/material a, 50% opened pipe/both materials mixed, 100% closed pipe/material b)

the second one isa pipe that uses two materials (like a opened pipe with a non-glass material with a turned opened glass-pipe on the other pipe, no transition between both materials)
Attachments
objects for knotted.tar.gz
(12.17 MiB) Downloaded 331 times
knotted.tar.gz
(1.21 MiB) Downloaded 343 times
view.jpg
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: knotted (track)

Postby Wuzzy » 28 Oct 2013, 16:05

Okay, this is one of the tracks which explain the name “Stunt Rally”. :)
Thanks for this tricky track. The brown part of the track with this tilted curve is … interesting. But there are a lot of other tricky parts, too. But overall, I like it because it is not too tricky for me.

There are some technical problems:
There are so many checkpoint collisions that I don’t bother to list them. So … please fix the checkpoints! :D
You forgot to supply the object materials. Besides, you used over 12 MiB just for objects—whew! :shock:
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Re: knotted (track)

Postby rubberduck » 28 Oct 2013, 16:28

i forgot to add the objects.mat file or adding the code used by these objects.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: knotted (track)

Postby CryHam » 28 Oct 2013, 16:28

This is a very cool track. Awesome.
Will be in next ver as J22-Knotted.
Probably nothing to improve. But I'll try tweaking terrain angles and vegetation height/angle limits.
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Re: J22-Knotted (track)

Postby CryHam » 29 Oct 2013, 17:12

I think you didn't put materials (.mat files) in that tar. Can you attach them now too ?
@Wuzzy the blend file is nearly 11MB (which doesnt go into sr data/ ) rest is cool, 2,5MB.
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Re: J22-Knotted (track)

Postby rubberduck » 29 Oct 2013, 17:40

here i have the code for these objects
{l Code}: {l Select All Code}
material Crate_1
{
   parent base
   diffuseMap Crate_1.jpg
   normalMap Crate_1_norm.jpg
   terrain_light_map true
   ambient 0.9 1 1
   diffuse 0.9 1 1
   specular 0.55 0.6 0.6 32
   bump_scale 4.0
}

material Crate_2
{
   parent base
   diffuseMap Crate_2.jpg
   normalMap Crate_2_norm.jpg
   terrain_light_map true
   ambient 0.9 1 1
   diffuse 0.9 1 1
   specular 0.55 0.6 0.6 32
   bump_scale 4.0
}

material woodBox1
{
   parent base
   diffuseMap woodBox1.jpg
   normalMap woodBox1_norm.jpg
   specMap woodBox1_spec.jpg
   terrain_light_map true
   ambient 1.50 1.50 1.50
   diffuse 1.00 1.00 1.00
   specular 0.6 0.6 0.6 4
   bump_scale 0.2
}

material woodBox2
{
   parent base
   diffuseMap woodBox2.jpg
   normalMap woodBox2_norm.jpg
   specMap woodBox2_spec.jpg
   terrain_light_map true
   ambient 1.50 1.50 1.50
   diffuse 1.00 1.00 1.00
   specular 0.6 0.6 0.6 4
   bump_scale 0.2
}
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: J22-Knotted (track)

Postby CryHam » 01 Nov 2013, 22:51

Is now on master. I changed the look somewhat.
Attachments
J22-Knotted.zip
(1.27 MiB) Downloaded 354 times
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Re: J22-Knotted [in 2.2]

Postby CryHam » 02 Nov 2013, 08:07

View:
Image
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