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V7-Radioactive [in 2.2]

PostPosted: 23 Oct 2013, 18:47
by rubberduck
it is a track, that has a shape like a radioactive-sign.

my objects use textures
from http://opengameart.org/content/barrels (CC0)
the mesh is from the fuel-can

and the other object is
http://opengameart.org/content/eurpallet (CC0)

and you need to copy this in your objects_dynamic.mat
{l Code}: {l Select All Code}
material atomic_barrel
{
   parent base
   diffuseMap atomic_barrel.jpg
   normalMap atomic_barrel_norm.png
   specMap atomic_barrel_spec.png
   terrain_light_map true
   ambient 1.50 1.50 1.50
   diffuse 1.00 1.00 1.00
   specular 0.6 0.6 0.6 4
   bump_scale 0.2
}

material pallet
{
   parent base
   diffuseMap pallet.jpg
   normalMap pallet_norm.jpg
   specMap pallet_spec.jpg
   terrain_light_map true
   ambient 0.9 1 1
   diffuse 0.9 1 1
   specular 0.55 0.6 0.6 32
   bump_scale 4.0
}


Re: radioactive (track)

PostPosted: 28 Oct 2013, 16:40
by CryHam
Amazing :o Really original track.
Will be as V7-Radioactive in next ver.
Or do you maybe want V7-Toxic ?
I had that name in mind since a while, just didn't start with a track. I wanted green toxic glow in mine, IDK if it's better or not, I think green-yellow is more common to be radioactive :).

Re: V7-Radioactive

PostPosted: 28 Oct 2013, 17:09
by Wuzzy
Roar! This track drives me nuts. It’s so evil. ;)
Actually, no. After some rounds driving, I think I get it.

Nice hack btw. ;)

However, technically this track needs some improvements.
The first track-to-pipe transition is a bit sharp and damages my car most of the time when I drive over it. Only a very low speed seems to prevent damage. The other two transitions (in the forwards direction) seem to be okay.
There are checkpoint collisions at track segments 45 and 51.

Re: radioactive (track)

PostPosted: 28 Oct 2013, 18:32
by rubberduck
CryHam {l Wrote}:Or do you maybe want V7-Toxic ?
I had that name in mind since a while, just didn't start with a track. I wanted green toxic glow in mine, IDK if it's better or not, I think green-yellow is more common to be radioactive :).


i like Radioactive as a name
i also had the idea of this track before i started my first track for SR.

Re: V7-Radioactive

PostPosted: 29 Oct 2013, 16:28
by CryHam
Cool.
Ok, so here is my ver.
I made the fog green-yellow (I think it's better).
Fixed checks.
I did scale a bit more the on-pipe turns and used green glass (and moved obstacle-rocks higher to match).
Ah and I threw out vegetation, left only rocks (this isn't where anything would grow right :lol: ).
Except the surprise jump off bridge, this is a very cool, mostly fast track.

Re: V7-Radioactive [in 2.2]

PostPosted: 01 Nov 2013, 13:33
by Wuzzy
The first pipe still has an entry angle which almost always damages my vehicle when I drive over it.

Re: V7-Radioactive [in 2.2]

PostPosted: 01 Nov 2013, 14:14
by CryHam
Hmm true.
This fixes.

Re: V7-Radioactive [in 2.2]

PostPosted: 02 Nov 2013, 08:08
by CryHam
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Image