my objects use textures
from http://opengameart.org/content/barrels (CC0)
the mesh is from the fuel-can
and the other object is
http://opengameart.org/content/eurpallet (CC0)
and you need to copy this in your objects_dynamic.mat
- {l Code}: {l Select All Code}
material atomic_barrel
{
parent base
diffuseMap atomic_barrel.jpg
normalMap atomic_barrel_norm.png
specMap atomic_barrel_spec.png
terrain_light_map true
ambient 1.50 1.50 1.50
diffuse 1.00 1.00 1.00
specular 0.6 0.6 0.6 4
bump_scale 0.2
}
material pallet
{
parent base
diffuseMap pallet.jpg
normalMap pallet_norm.jpg
specMap pallet_spec.jpg
terrain_light_map true
ambient 0.9 1 1
diffuse 0.9 1 1
specular 0.55 0.6 0.6 32
bump_scale 4.0
}