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W14-DangerRoad [in 2.2]

Posted:
19 Oct 2013, 18:26
by rubberduck
This is a track, where you drive on the pipe (and not in the pipe)
the idea comes from the track pipeline, because you drive there on the pipe too.
Re: DangerRoad (Track)

Posted:
22 Oct 2013, 16:41
by Tapio
Great to see this concept taken further! It's tricky, which is not a surprise.

I did get a few wrong checkpoint notifications though.
Re: DangerRoad (Track)

Posted:
22 Oct 2013, 16:53
by rubberduck
this is because i oversized the checkpoints here so that you drive through it and not over it, but i think that can be solved later.
Re: DangerRoad (Track)

Posted:
28 Oct 2013, 16:52
by CryHam
This is a cool and original track.
I think it's a bit too difficult though. It's not easy to stay on pipe the whole time, need to rewind a lot, especially on corners and also in that narrow part.
Maybe an adjust of whole road width (more) could solve this. And I'll try putting a bit more terrain passes in some places, if you're ok.
Re: DangerRoad (Track)

Posted:
28 Oct 2013, 17:45
by Tapio
There's no such thing as too difficult :P
Re: DangerRoad (track)

Posted:
28 Oct 2013, 21:55
by Wuzzy
Yes.
Re: DangerRoad (track)

Posted:
29 Oct 2013, 08:45
by CryHam
Ok. This is Winter, right ? Then 0W14-DangerRoad.
Since lighting changed it needs new sceneryId, the bad result is seen on preview shot: white fir impostors that should be bluish like the close ones.
Re: W14-DangerRoad

Posted:
29 Oct 2013, 15:13
by CryHam
This is my modified version, I already put it on master, I hope you're ok with it.
I made the whole pipe a bit wider, average width was 11.2 is now 12.5 so not a big change and it's easier to drive. I tried also 13.4 but was a bit too easy.
Also, I added more colors (pipe materials) with meaning, see description text.
Added few columns, changed fog, and some terrain near few turns.
I think I fixed wrong checks, and next chk. arrow is nearly okay.
My best time is 1:17 but it's nearly impossible to drive without a rewind and below 1:21.
What are/were your times guys ? (and for future it's best to tell track time in 1st post).
Re: W14-DangerRoad [in 2.2]

Posted:
29 Oct 2013, 20:37
by rubberduck
my time is 1.35, without falling down
and here is the replay
there is also a bug under linux when saving a replay, i can't type something into the "textfield", i can select an other replay, the name gets into this textfield and i can delete letters from this name.
Re: W14-DangerRoad [in 2.2]

Posted:
02 Nov 2013, 08:11
by CryHam
Heh, track's ghost time is 1:07.8 (no mistakes, rewinded with time going back).
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