W14-DangerRoad [in 2.2]

W14-DangerRoad [in 2.2]

Postby rubberduck » 19 Oct 2013, 18:26

This is a track, where you drive on the pipe (and not in the pipe)

the idea comes from the track pipeline, because you drive there on the pipe too.
Attachments
road.png
view.jpg
DangerRoad.tar.gz
(1.52 MiB) Downloaded 334 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: DangerRoad (Track)

Postby Tapio » 22 Oct 2013, 16:41

Great to see this concept taken further! It's tricky, which is not a surprise. :)

I did get a few wrong checkpoint notifications though.
User avatar
Tapio
 
Posts: 30
Joined: 26 Nov 2012, 08:10

Re: DangerRoad (Track)

Postby rubberduck » 22 Oct 2013, 16:53

this is because i oversized the checkpoints here so that you drive through it and not over it, but i think that can be solved later.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: DangerRoad (Track)

Postby CryHam » 28 Oct 2013, 16:52

This is a cool and original track.
I think it's a bit too difficult though. It's not easy to stay on pipe the whole time, need to rewind a lot, especially on corners and also in that narrow part.
Maybe an adjust of whole road width (more) could solve this. And I'll try putting a bit more terrain passes in some places, if you're ok.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: DangerRoad (Track)

Postby Tapio » 28 Oct 2013, 17:45

There's no such thing as too difficult :P
User avatar
Tapio
 
Posts: 30
Joined: 26 Nov 2012, 08:10

Re: DangerRoad (track)

Postby Wuzzy » 28 Oct 2013, 21:55

Yes.
User avatar
Wuzzy
 
Posts: 989
Joined: 28 May 2012, 23:13

Re: DangerRoad (track)

Postby CryHam » 29 Oct 2013, 08:45

Ok. This is Winter, right ? Then 0W14-DangerRoad.
Since lighting changed it needs new sceneryId, the bad result is seen on preview shot: white fir impostors that should be bluish like the close ones.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: W14-DangerRoad

Postby CryHam » 29 Oct 2013, 15:13

This is my modified version, I already put it on master, I hope you're ok with it.
I made the whole pipe a bit wider, average width was 11.2 is now 12.5 so not a big change and it's easier to drive. I tried also 13.4 but was a bit too easy.
Also, I added more colors (pipe materials) with meaning, see description text.
Added few columns, changed fog, and some terrain near few turns.
I think I fixed wrong checks, and next chk. arrow is nearly okay.
My best time is 1:17 but it's nearly impossible to drive without a rewind and below 1:21.
What are/were your times guys ? (and for future it's best to tell track time in 1st post).
Attachments
0W14-DangerRoad.zip
(1.48 MiB) Downloaded 345 times
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: W14-DangerRoad [in 2.2]

Postby rubberduck » 29 Oct 2013, 20:37

my time is 1.35, without falling down

and here is the replay
there is also a bug under linux when saving a replay, i can't type something into the "textfield", i can select an other replay, the name gets into this textfield and i can delete letters from this name.
Attachments
0W14-DangerRoad_H.rpl.tar.gz
(1.84 MiB) Downloaded 311 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: W14-DangerRoad [in 2.2]

Postby CryHam » 02 Nov 2013, 08:11

Heh, track's ghost time is 1:07.8 (no mistakes, rewinded with time going back).
View:
Image
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Who is online

Users browsing this forum: No registered users and 1 guest

cron