F-RallyRoad (track)

F-RallyRoad (track)

Postby Calinou » 17 Oct 2013, 16:56

Hard, fairly long track with pipes and jumps. Beware of the sharp turn near the end.

Download: https://dl.dropboxusercontent.com/u/823 ... lyRoad.zip

Difficulty: Hard
Time: about 2:40
License: GNU GPL v3+

Installation instructions: extract the .zip file and put the directory in:
- Windows: %APPDATA%\stuntrally\data\tracks
- GNU/Linux: ~/.local/share/games/stuntrally/data/tracks

Image
Last edited by Calinou on 24 May 2014, 19:35, edited 9 times in total.
User avatar
Calinou
 
Posts: 171
Joined: 22 Jan 2010, 21:43
Location: France

Re: F18-RallyRoad

Postby Tapio » 17 Oct 2013, 17:53

The surrounding terrain was a bit too bland in some places for my taste, but kudos for making a pipe section that you can't blindly boost through. :)

I also saw a couple of wrong checkpoint notifications, but not consistently. I'm pretty sure it was not because of rewinding, so maybe double check that there aren't checkpoints in near road crossings.
User avatar
Tapio
 
Posts: 30
Joined: 26 Nov 2012, 08:10

Re: F18-RallyRoad

Postby Wuzzy » 18 Oct 2013, 09:01

Hehe, yes, non-trivial pipes are neccessary, too. Especially those where you can drive looping-style (kinda).

The terrain is okay so far. But I think some trees are sometimes too small and look strange that way.

I don’t see this track as a “forest” themed track actually, because there is no forest. It would be more like a plains theme but there is no plains theme at the moment.

On road regment 59 there is clearly a bad checkpoint, it collides with the bridge nearby. This is the only bad checkpoint I found.

Calinou {l Wrote}:- Linux: ~/.local/data/tracks

Are you, really, really sure? ;)
User avatar
Wuzzy
 
Posts: 989
Joined: 28 May 2012, 23:13

Re: F18-RallyRoad

Postby Calinou » 18 Oct 2013, 14:52

Wuzzy {l Wrote}:On road regment 59 there is clearly a bad checkpoint, it collides with the bridge nearby. This is the only bad checkpoint I found.


I was wondering why I get bad checkpoint warning near the start sometimes, thanks for reporting. :)

Wuzzy {l Wrote}:
Calinou {l Wrote}:- Linux: ~/.local/data/tracks

Are you, really, really sure? ;)


That's the path in 2.1 (latest stable release, which I use), in Git it was changed to ~/.local/stuntrally/data/tracks.
User avatar
Calinou
 
Posts: 171
Joined: 22 Jan 2010, 21:43
Location: France

Re: F18-RallyRoad

Postby Tapio » 22 Oct 2013, 16:29

Calinou {l Wrote}:
Wuzzy {l Wrote}:
Calinou {l Wrote}:- Linux: ~/.local/data/tracks

Are you, really, really sure? ;)


That's the path in 2.1 (latest stable release, which I use), in Git it was changed to ~/.local/stuntrally/data/tracks.

Yeah, that is an unfortunate and embarrassing bug in 2.1 (not in 2.0 IIRC).
User avatar
Tapio
 
Posts: 30
Joined: 26 Nov 2012, 08:10

Re: F18-RallyRoad

Postby CryHam » 28 Oct 2013, 17:20

Hmm. Well it's a cool road.
But the whole track hasn't the quality we need (could be in SR 1.5, not in SR 2.2).
I don't find it difficult, it's nice and fast (maybe too fast and straight sometimes).
Bad camber in few corners (need to deform up on outside of corners and filter). Terrain would need a lot of work, doesn't fit much to road.
Really big batches count, drops Fps, probably need to set vegetation pages bigger, or sth more.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: F-RallyRoad (track)

Postby Calinou » 24 May 2014, 19:37

Updated to use 2.3 textures.
User avatar
Calinou
 
Posts: 171
Joined: 22 Jan 2010, 21:43
Location: France

Who is online

Users browsing this forum: No registered users and 1 guest

cron