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C5-Obstacles [in 2.2]

PostPosted: 12 Oct 2013, 12:01
by rubberduck
For this track (in Obstacles) you need new objects (in pipeObstacles)

but you also need the new objects_static.mat file because it uses the gas_tank material i added here:
so you also need the textures named gas_tank and gas_tank_norm from here

http://platen-software.de/sebastian/SR-objects.tar.gz

edit: i added image later, i forgot to add this in track

Re: Obstacles (Track)

PostPosted: 12 Oct 2013, 16:05
by charlie
That looks pretty cool. Something fun for CryHam to find when gets back from vacation!

Re: Obstacles (Track)

PostPosted: 14 Oct 2013, 00:03
by Wuzzy
Greatly done! I love this track. And I always appreciate full-pipe tracks because Stunt Rally has still way too few pipe tracks. ;)
This track is totally going into Stunt Rally. :)

Techical problems:
  • The checkpoints at track segments 58 and 50 collide, causing the annoying “wrong checkpoint” message. There may be more collisions.
  • According to CryHam, the checkpoints in pipes (of any size) only need to have a size of 1.7, not 2.0.
  • The preview image is missing
  • The description does not fit the track
  • The start position does not cover the entire pipe, so it is possible to miss it.

Re: Obstacles (Track)

PostPosted: 14 Oct 2013, 07:28
by rubberduck
i forgot to add the image and the description.

i was't sure about the right checkpoint size.

i also found out, that i sometimes get a warning when i have a checkpoint with a size of 1 on a bridge.
then i made the checkpoint smaller and back to size 1 and the warning wasn't there anymore.

i think that this has to do, that the size of the checkpoint was not exactly 1, but something like 9,9.

i never had a wrong checkpoint message when i tested the track.

Re: Obstacles (Track)

PostPosted: 28 Oct 2013, 16:36
by CryHam
This is a very good track. Quite original and cool use of objects.
Probably nothing to improve.
Will be in next ver. Hmm. Is it canyon scenery ? Then C5-Obstacles.

Re: C5-Obstacles

PostPosted: 28 Oct 2013, 18:33
by rubberduck
C5 is good

Re: C5-Obstacles [in 2.2]

PostPosted: 29 Oct 2013, 10:23
by CryHam
Is on master now.
I did only small changes.
fixed checkpoints (no surprise, totally wrong :P, and even on crossings), start pos y and height
added slight height fog
recolored road, so yellow is for circular turns, and
made orange pipe in those 2 places where road column goes inside (that was on purpose right ?) since those are rather surprisingly dangerous turns.
and ofc, added track descr. and preview