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My first self-modelled object for sr

PostPosted: 06 Oct 2013, 20:09
by rubberduck
add this to objects_static.mat

{l Code}: {l Select All Code}
material gate_01
{
   parent base
   diffuseMap gate_01.jpg
   normalMap gate_01_norm.jpg
   ambient 1 1 1
   diffuse 0.8 0.8 0.8
   specular 0.1 0.1 0.1 8
   bump_scale 3.3
}


texture is from
http://opengameart.org/content/metalstone-textures

you can use this gate as start or checkpoint-marker or as obstacle onthe side of the road

Re: My first self-modelled object for sr

PostPosted: 06 Oct 2013, 20:13
by CryHam
Very cool. Quite space-like.