by rubberduck » 06 Oct 2013, 20:09
add this to objects_static.mat
- {l Code}: {l Select All Code}
material gate_01
{
parent base
diffuseMap gate_01.jpg
normalMap gate_01_norm.jpg
ambient 1 1 1
diffuse 0.8 0.8 0.8
specular 0.1 0.1 0.1 8
bump_scale 3.3
}
texture is from
http://opengameart.org/content/metalstone-texturesyou can use this gate as start or checkpoint-marker or as obstacle onthe side of the road
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- gate_01.tar.gz
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rubberduck
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by CryHam » 06 Oct 2013, 20:13
Very cool. Quite space-like.
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CryHam
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