Page 1 of 1

D14-JumpCrazy [in ver 2.2]

PostPosted: 01 Oct 2013, 17:04
by rubberduck
this is not my last track for now (like i planned it before, i just had a crazy track-idea)

it is really an insane track, you use pyramides as a ramp and the track is drivable

Re: New track: JumpCrazy

PostPosted: 01 Oct 2013, 17:42
by CryHam
Hah. Cool idea. Fun.
Of course not drivable in reverse.
I would try making the angle before pyramids higher, closer to 45 deg. So it's smoother before jump. Since now you hit it before jump, and one lap already damages the car nearly to 100% (in normal damage).
I'm gonna try to make the terrain more desert-like and that with road.
And yeah, the pharaohs would probably kill us if they knew we'll be jumping off from their tombstones :lol:

Re: New track: JumpCrazy

PostPosted: 02 Oct 2013, 11:35
by rubberduck
CryHam {l Wrote}:And yeah, the pharaohs would probably kill us if they knew we'll be jumping off from their tombstones :lol:


:lol: lol :lol:

Re: JumpCrazy

PostPosted: 06 Oct 2013, 21:56
by CryHam
Edited few things.
Moved landing places a bit higher. Smoothed the approach angle at pyramids (so you dont hit them before jump).
Banked a bit terrain turns.
Decorated terrain (a lot) to match rest of track.
Will be as D14-JumpCrazy in next ver.
I should probably block track's reversed dir. somehow.

Re: JumpCrazy

PostPosted: 06 Oct 2013, 21:57
by CryHam
new preview look
Image

Re: D14-JumpCrazy [in ver 2.2]

PostPosted: 07 Oct 2013, 20:42
by Wuzzy
That the angles pyramid/street were way too sharp and deadly and that the landing zone was too narrow really bothered me. I am glad you changed that.

The track description says you jump over pyramids. This is not true. Technically, you don’t jump over them, you are using them as ramp, driving on them in order to jump over abysses.

Wait, there isn’t any track where you actually jump over a pyramid yet, right? Hmm, this would be a fine idea for a new stunt track. :D

Re: D14-JumpCrazy [in ver 2.2]

PostPosted: 07 Oct 2013, 21:34
by CryHam
Right I'll fix it. Hehe cool.
I want to jump over a windmill since a while.

Re: D14-JumpCrazy [in ver 2.2]

PostPosted: 09 Oct 2013, 20:42
by Tapio
Cool and creative track, I like it very much. Probably in my current top 10 favorite tracks.