D14-JumpCrazy [in ver 2.2]

D14-JumpCrazy [in ver 2.2]

Postby rubberduck » 01 Oct 2013, 17:04

this is not my last track for now (like i planned it before, i just had a crazy track-idea)

it is really an insane track, you use pyramides as a ramp and the track is drivable
Attachments
view.jpg
JumpCrazy.tar.gz
(1.15 MiB) Downloaded 271 times
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: New track: JumpCrazy

Postby CryHam » 01 Oct 2013, 17:42

Hah. Cool idea. Fun.
Of course not drivable in reverse.
I would try making the angle before pyramids higher, closer to 45 deg. So it's smoother before jump. Since now you hit it before jump, and one lap already damages the car nearly to 100% (in normal damage).
I'm gonna try to make the terrain more desert-like and that with road.
And yeah, the pharaohs would probably kill us if they knew we'll be jumping off from their tombstones :lol:
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: New track: JumpCrazy

Postby rubberduck » 02 Oct 2013, 11:35

CryHam {l Wrote}:And yeah, the pharaohs would probably kill us if they knew we'll be jumping off from their tombstones :lol:


:lol: lol :lol:
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
User avatar
rubberduck
 
Posts: 910
Joined: 23 Apr 2013, 18:31
Location: sitting with tux in a bathtub

Re: JumpCrazy

Postby CryHam » 06 Oct 2013, 21:56

Edited few things.
Moved landing places a bit higher. Smoothed the approach angle at pyramids (so you dont hit them before jump).
Banked a bit terrain turns.
Decorated terrain (a lot) to match rest of track.
Will be as D14-JumpCrazy in next ver.
I should probably block track's reversed dir. somehow.
Attachments
D14-JumpCrazy.zip
ver 2
(1.18 MiB) Downloaded 287 times
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: JumpCrazy

Postby CryHam » 06 Oct 2013, 21:57

new preview look
Image
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: D14-JumpCrazy [in ver 2.2]

Postby Wuzzy » 07 Oct 2013, 20:42

That the angles pyramid/street were way too sharp and deadly and that the landing zone was too narrow really bothered me. I am glad you changed that.

The track description says you jump over pyramids. This is not true. Technically, you don’t jump over them, you are using them as ramp, driving on them in order to jump over abysses.

Wait, there isn’t any track where you actually jump over a pyramid yet, right? Hmm, this would be a fine idea for a new stunt track. :D
User avatar
Wuzzy
 
Posts: 989
Joined: 28 May 2012, 23:13

Re: D14-JumpCrazy [in ver 2.2]

Postby CryHam » 07 Oct 2013, 21:34

Right I'll fix it. Hehe cool.
I want to jump over a windmill since a while.
User avatar
CryHam
SR Moderator
 
Posts: 1047
Joined: 25 Nov 2012, 08:40

Re: D14-JumpCrazy [in ver 2.2]

Postby Tapio » 09 Oct 2013, 20:42

Cool and creative track, I like it very much. Probably in my current top 10 favorite tracks.
User avatar
Tapio
 
Posts: 30
Joined: 26 Nov 2012, 08:10

Who is online

Users browsing this forum: No registered users and 1 guest

cron