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M3-Mudlake [in ver 2.2]

PostPosted: 29 Sep 2013, 17:55
by rubberduck
i have a new track now, Mudlake

i don't know, why the track is so big (file-size), how can i make the track smaller without loss of quality?

it is an smaller track (lengh), but not so small, it also has some small bumps (for example on the crossing in the image), but that is ok, if itis not hard to drive.

Re: New Track: Mudlake

PostPosted: 29 Sep 2013, 18:25
by CryHam
Awesome. Very cool and original track. Will be M3-Mudlake in next ver.
Tab: Terrain - Tools, button Half. This does half the heighmap size (from 4MB will do 1MB). Will loose a bit quality.

Re: M3-Mudlake [in ver 2.2]

PostPosted: 29 Sep 2013, 18:28
by CryHam
Are you okay if I change a bit the cyan fog color (looks cool but too cyan, sky is rather yellow there).
And change the pipe material from orange to 2 other (yellow or cyan IDK yet), I don't like orange pipes, I find it fit for red terrain.
I also fixed terrain layers. You picked Triplanar1 on all layers, it's meant for only 1, this which has highest slopes (it is the first here). I think you won't see this difference since this is probably used from High settings or so.
Hmm sun is completely somewhere else than where the shadow falls.
There is a wrong checkpoint on crossing of pipes. Heh, I see you don't care for checkpoints (chkR 1.7 is for pipes :think: )
I'm fixing those.

Re: M3-Mudlake [in ver 2.2]

PostPosted: 29 Sep 2013, 19:29
by CryHam
Ok here is my version. Hope you like it too.
Image

Re: M3-Mudlake [in ver 2.2]

PostPosted: 30 Sep 2013, 07:25
by rubberduck
it's ok,

it looks like triplanar doesn't work on my version (when i compare these images, i can see stretched textures), though i used this option.

Re: M3-Mudlake [in ver 2.2]

PostPosted: 30 Sep 2013, 07:44
by CryHam
Yes, you're using a graphics preset that disables triplanar.

Re: M3-Mudlake [in ver 2.2]

PostPosted: 02 Oct 2013, 21:36
by dimproject
Some mud pools too deep (I can't see car there - car is sunk).

Re: M3-Mudlake [in ver 2.2]

PostPosted: 02 Oct 2013, 21:40
by rubberduck
that is ok, you must drive around it

Re: M3-Mudlake [in ver 2.2]

PostPosted: 02 Oct 2013, 22:13
by CryHam
Yup, makes it harder, I like that. Quite original.
The 1st one is deep, have to sink, the 2nd is quite short, and 3rd you can skip if you turn and drive on right side of pipe.