M3-Mudlake [in ver 2.2]

M3-Mudlake [in ver 2.2]

Postby rubberduck » 29 Sep 2013, 17:55

i have a new track now, Mudlake

i don't know, why the track is so big (file-size), how can i make the track smaller without loss of quality?

it is an smaller track (lengh), but not so small, it also has some small bumps (for example on the crossing in the image), but that is ok, if itis not hard to drive.
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https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: New Track: Mudlake

Postby CryHam » 29 Sep 2013, 18:25

Awesome. Very cool and original track. Will be M3-Mudlake in next ver.
Tab: Terrain - Tools, button Half. This does half the heighmap size (from 4MB will do 1MB). Will loose a bit quality.
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Re: M3-Mudlake [in ver 2.2]

Postby CryHam » 29 Sep 2013, 18:28

Are you okay if I change a bit the cyan fog color (looks cool but too cyan, sky is rather yellow there).
And change the pipe material from orange to 2 other (yellow or cyan IDK yet), I don't like orange pipes, I find it fit for red terrain.
I also fixed terrain layers. You picked Triplanar1 on all layers, it's meant for only 1, this which has highest slopes (it is the first here). I think you won't see this difference since this is probably used from High settings or so.
Hmm sun is completely somewhere else than where the shadow falls.
There is a wrong checkpoint on crossing of pipes. Heh, I see you don't care for checkpoints (chkR 1.7 is for pipes :think: )
I'm fixing those.
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Re: M3-Mudlake [in ver 2.2]

Postby CryHam » 29 Sep 2013, 19:29

Ok here is my version. Hope you like it too.
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Re: M3-Mudlake [in ver 2.2]

Postby rubberduck » 30 Sep 2013, 07:25

it's ok,

it looks like triplanar doesn't work on my version (when i compare these images, i can see stretched textures), though i used this option.
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Re: M3-Mudlake [in ver 2.2]

Postby CryHam » 30 Sep 2013, 07:44

Yes, you're using a graphics preset that disables triplanar.
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Re: M3-Mudlake [in ver 2.2]

Postby dimproject » 02 Oct 2013, 21:36

Some mud pools too deep (I can't see car there - car is sunk).
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Re: M3-Mudlake [in ver 2.2]

Postby rubberduck » 02 Oct 2013, 21:40

that is ok, you must drive around it
https://notabug.org/rbduck/Nucleagacy
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Re: M3-Mudlake [in ver 2.2]

Postby CryHam » 02 Oct 2013, 22:13

Yup, makes it harder, I like that. Quite original.
The 1st one is deep, have to sink, the 2nd is quite short, and 3rd you can skip if you turn and drive on right side of pipe.
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