Cars (to do list) - old SR 2.1 - 2.4

Ok I wanted to re-start this (I made a list in the middle of the old topic).
This here is a list of cars I want to have in SR.
But don't be shy, if you know blender and want to help just post here or on IRC.
There are 2 Wiki pages about cars: CarModeling and CarEditing (not yet finished).
I will update this post when something gets done or changes.
Many cars still need some work:
- S1, N1 use too many materials, need to put them in 1 texture, also in wheels
- LK4 and some don't have rear lights texture, LK4 needs tire texture
- ambient occlusion for like most of the cars (only ES and 3S have it)
- 3S, XM body are too low poly, need more detail, XM has no interior
- dashboard, if anybody wanted to drive from in-car camera, all cars are bad for it
(only ES is ok, but still steering wheel doesn't rotate, there aren't gauges in car just texture etc.)
- issues with roof, interior between car door windows, etc going missing when seen through car
- some holes between car body parts (XZ)
As for the new cars, there are already awesome cars made in blender.
They still need some work:
- make them low poly for game (remove subdivisions, decimate when necessary)
- UV unwrap, texturing (best is all non-body parts on 1 texture)
- exporting and testing
So I'll put those which I like, in order of best first:
Ford Focus WRC 2000 (will replace FM) - [Started]
http://www.blendswap.com/blends/view/15406
Nissan GTR R35 - [Started]
http://www.blendswap.com/blends/view/71674
Austin Mini Cooper S
http://www.blendswap.com/blends/view/69590
John Cooper Works Mini
http://www.blendswap.com/blends/view/70101
Jeep Wrangler
http://www.blendswap.com/blends/view/70038
Someday I want bikes too:
http://www.blendswap.com/blends/view/60751 - [Started]
http://www.blendswap.com/blends/view/52985
http://www.blendswap.com/blends/view/57556
http://www.blendswap.com/blends/view/70655
http://www.blendswap.com/blends/view/66781
4x4, monster will be very problematic, need to code simulation better (issue here)
And maybe some of the RoR artists would agree to have their cars in SR too.
http://www.blendswap.com/blends/view/14010
slower cars (not that needed)
http://www.blendswap.com/blends/view/68436
http://www.blendswap.com/blends/view/22152
http://www.blendswap.com/blends/view/53489
---------
and just for asphalt (good but not really needed)
http://www.blendswap.com/blends/view/13725
http://www.blendswap.com/blends/view/42810
http://www.blendswap.com/blends/view/67993
http://www.blendswap.com/blends/view/53524
http://www.blendswap.com/blends/view/852
just to have sth even faster than XZ (really too high poly though)
http://www.blendswap.com/blends/view/6467
and rather for last
http://www.blendswap.com/blends/view/51175
http://www.blendswap.com/blends/view/39034
http://www.blendswap.com/blends/view/47341
http://www.blendswap.com/blends/view/46731
http://www.blendswap.com/blends/view/45543
This here is a list of cars I want to have in SR.
But don't be shy, if you know blender and want to help just post here or on IRC.
There are 2 Wiki pages about cars: CarModeling and CarEditing (not yet finished).
I will update this post when something gets done or changes.
Many cars still need some work:
- S1, N1 use too many materials, need to put them in 1 texture, also in wheels
- LK4 and some don't have rear lights texture, LK4 needs tire texture
- ambient occlusion for like most of the cars (only ES and 3S have it)
- 3S, XM body are too low poly, need more detail, XM has no interior
- dashboard, if anybody wanted to drive from in-car camera, all cars are bad for it
(only ES is ok, but still steering wheel doesn't rotate, there aren't gauges in car just texture etc.)
- issues with roof, interior between car door windows, etc going missing when seen through car
- some holes between car body parts (XZ)
As for the new cars, there are already awesome cars made in blender.
They still need some work:
- make them low poly for game (remove subdivisions, decimate when necessary)
- UV unwrap, texturing (best is all non-body parts on 1 texture)
- exporting and testing
So I'll put those which I like, in order of best first:
Ford Focus WRC 2000 (will replace FM) - [Started]
http://www.blendswap.com/blends/view/15406
Nissan GTR R35 - [Started]
http://www.blendswap.com/blends/view/71674
Austin Mini Cooper S
http://www.blendswap.com/blends/view/69590
John Cooper Works Mini
http://www.blendswap.com/blends/view/70101
Jeep Wrangler
http://www.blendswap.com/blends/view/70038
Someday I want bikes too:
http://www.blendswap.com/blends/view/60751 - [Started]
http://www.blendswap.com/blends/view/52985
http://www.blendswap.com/blends/view/57556
http://www.blendswap.com/blends/view/70655
http://www.blendswap.com/blends/view/66781
4x4, monster will be very problematic, need to code simulation better (issue here)
And maybe some of the RoR artists would agree to have their cars in SR too.
http://www.blendswap.com/blends/view/14010
slower cars (not that needed)
http://www.blendswap.com/blends/view/68436
http://www.blendswap.com/blends/view/22152
http://www.blendswap.com/blends/view/53489
---------
and just for asphalt (good but not really needed)
http://www.blendswap.com/blends/view/13725
http://www.blendswap.com/blends/view/42810
http://www.blendswap.com/blends/view/67993
http://www.blendswap.com/blends/view/53524
http://www.blendswap.com/blends/view/852
just to have sth even faster than XZ (really too high poly though)
http://www.blendswap.com/blends/view/6467
and rather for last
http://www.blendswap.com/blends/view/51175
http://www.blendswap.com/blends/view/39034
http://www.blendswap.com/blends/view/47341
http://www.blendswap.com/blends/view/46731
http://www.blendswap.com/blends/view/45543