It is called “Peaks”.
Its scenery does not fit into any other style yet seen in the game. I don’t know how to call it yet.
Basicly I just played around with the terrain geneator and the fog. I wanted to see how it looks like if I make lots of very high peaks with white fog and this is the result. The track goes around some of these peaks. I think this gives the track an unique feeling.
The track itself is very simple: Is is a very broad gravel, bridge-only track around the peaks with banked curves only. I tried to make this track beginner friendly, while still fun to drive. You will never fall of the track if you’re not a total n00b. If you don’t drive a terribly fast car, you will be able to be on full speed the whole track. There is also a tiny jump in this track, it was unintentional but I decided to leave it there.
There is one thing I do not like very much yet. The terrain I created is much, much larger than I actually needed. This is not a real problem but it makes the minimap look bad. (The uploaded image is cropped by me.). Is it possible to crop the entire terrain afterwards? I already tried it to scale it down, but then the track becomes terribly small and it also starts to collide with the terrain.
But I have currently a strange problem with it, I can load it into the editor but I don't see it in the game list. WTF? The track is saved in $MY_HOME_DIRECTOY/.local/share/stuntrally/tracks/Peaks. In this directory there are tracks from others as well which all work. I looked into other player-made tracks. I noted they all have a file called “track.txt”. My track doesn’t. But it still works in the editor. I am very confused. Can someone help me with this? (How) Is it possible to re-create this file from scratch?
The problems started after I played around with renaming/copying/renaming again. This means I was once able to see the track in the game and also to playtest it but after some renaming/copying/etc. things seem to be broken. I don’t know exactly what I did.
PS: Why the fuck is the file extension “xz“ not allowed in this forum? It is one of the best compressions around (much better compression ratio than zip/gzip)! Anyways, I simply wrapped that file into gzip, so it is a tarball in a xz-compressed archive in a gzip archive. Windows users: Just use 7-zip, it will handle everything for you. Sorry for the trouble.
PPS: I fixed the 2nd problem by myself. Here is what I’ve done:
- copied track.txt from another track (track became visible in the game again)
- tested wheather it worked or not (it did not. I saw the landscape and the track but the car fell immedately through it
- loaded the track again in the editor. I instantly noted that the car position was not where it was supposed to be
- added the starting position
- saved
PPPS: I playtested this track with the “LK4”. The assumptions I made for this track may not be true for other cars (sorry!).