...It took weeks for me to get a flawless run on this thing!
Originally my goal was to make a short and easy pipe track that was wide enough for multiplayer racing. Many hours later I ended up with a small solo track where the drive-able area is barely wide enough to fit the car in some spots. I figured that the reason all of the pipe tracks were so easy was because you could never fall off the track, so I thought about building a track based on things that are fun on roller coasters, started building, then cranked the ridiculousness of it up to 11, and finished when I had a reasonably short track with a couple of unreasonably dangerous obstacles.
I had fun making it and was glad that the game engine took care of practically all of the terrain detailing for me, since I'm terrible at creating anything that is pleasing to the eye. The editing tutorial Cryham made was easy to understand, and the only thing that could make it better would be an "expert" level roads tutorial, because I had a lot of trouble with the roll/yaw road controls on my twist segment in the editor.
youtu.be/pO1sGp7u0eI
Info on this run:
No nitro was used. No cheats were used.
Simulation mode was set to realistic.
Hood cam was used while driving.
FLAWLESS VICTORY!
REPLAY FILE FOR THE ABOVE LAP CAN BE DOWNLOADED HERE: http://forum.freegamedev.net/download/file.php?id=5524
THE TRACK DOWNLOAD IS IN THE ATTACHMENT BELOW, ALONG WITH A REPLAY FILE OF MY VERY FIRST RUN ON THIS TRACK!