Page 1 of 1

Isl20-Atlantis

PostPosted: 12 May 2023, 22:58
by rubberduck
It is really a long time ago I did my last track, and so decided to make one again

SR_Atlantis_track.jpg

it is not that long, but contains quite some parts under water and a waterfall inside a cave

It would be cool though, if the transparency of the water could be changed inside the editor, in the same way you can change the density of particles.
This gives me another idea, make the particle size controllable there, either just a scale value, or max / min scale values.

https://sebastianplaten.lima-city.de/ot ... lantis.zip

Re: Isl-Atlantis

PostPosted: 13 May 2023, 01:01
by CryHam
Awesome track. Many cool ideas.
Only downside it's slow underwater but that's ok.
Man I need water in SR3, it looks great in SR 2.7 still.

Welcome back rubberduck. It's been so long :)

Yeah Particles in editor need more options and things to edit for sure. Still to do. I miss emitting direction and velocity most, for directing waterfals, but surely size would be great too.

Re: Isl20-Atlantis

PostPosted: 13 May 2023, 13:49
by CryHam
Added to SR as Isl20-Atlantis.
I see you were using SR Editor build with that bug in Ogre that made vegetation density broken. It makes terrain visible in road.png and roadDensity.png and so vegetation placing is bad.
I fixed it (saved with my version with Ogre from sources).
And added some vegetation, image preview.

Image

Re: Isl20-Atlantis

PostPosted: 15 May 2023, 07:45
by rubberduck
yeah, I used the stable 2.7 release for windows.

I noticed that I got almost no vegetation too. And sometimes the game crashed for me under windows, while racing, but also when trying to move the game window to another screen sometimes. And when it didn't crash, then the font was broken until I restart, meaning I was limited to the default screen the game "pops up"

Re: Isl20-Atlantis

PostPosted: 15 May 2023, 17:31
by CryHam
Ah I see. I wonder if SR3 supports this better, I got just 1 monitor so I never know.