For20-LakoPine

For20-LakoPine

Postby EP » 05 May 2022, 17:56

Plain rally racetrack shorter one, with some early morning fog in the lowest points.

https://ufile.io/xpi93jwm

LakoPine.JPG
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Re: race track Lako Pine

Postby CryHam » 06 May 2022, 19:46

Nice setting, cool track. Will add it to SR.
The only problem is that road looks a bit artificial, since mostly it was done with align terrain to road tool.
I usually do manual terrain edits around to make terrain fit road closer and look more like real life. Also to have uneven parts and with bumps somewhere.
I see you're changing road materials. But best is not too often (like evey 1-2 segments) since this drops FPS (more batches on each change and blending) and looks less real.
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Re: race track Lako Pine

Postby EP » 07 May 2022, 10:10

Thanks great ll be in SR. Ok yes ll take in mind and do sometimes adding few bumps and modify after align, but maybe not always as it is a bit difficult to add that a good way. Also then depending on the track style.
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Re: race track Lako Pine

Postby CryHam » 10 May 2022, 00:37

Well the way I add bumps is with just regular deform brush just force set to low like 5.
Is in SR. I switched those road material changes to something real and less frequent.
Decorated or fitted terrain to road in few places. Not all, still parts of road are much are above terrain. Doesn't matter. Track looks and drives well.
Added 2nd yellow for shorter pipes, and turned off pipe wall.

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Re: For20-LakoPine

Postby EP » 10 May 2022, 16:52

Great that it is in, tried it good. Great will keep in mind reducing the power of the brush as a technique.
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