Jng25-CantorJungle

Jng25-CantorJungle

Postby EP » 10 Apr 2022, 20:25

Race track through cantor jungle. Steep peaks, slightly flooded mud rivers. Small city and village.

https://ufile.io/oi4x0zyi

CantorJungle.JPG
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Re: race track Cantor Jungle

Postby CryHam » 10 Apr 2022, 23:43

Great, good looking track. Will be in SR. :)
I just need to fix Fps, as usual. Now it is quite low, and I saw 1200 batches at start place :shock:.
Yeah I really need to get some new buildings from 0 A.D. that match jungles and forests, they have at least 3 sets that would fit I think.
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Re: race track Cantor Jungle

Postby EP » 11 Apr 2022, 20:57

ok great it can be in SR....
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Re: race track Cantor Jungle

Postby CryHam » 12 Apr 2022, 22:44

Alright done. Fixed Fps.
Tree page was very low, use 150 or 200 in big tracks like this. Hope one day this will be gone with next Ogre but that's far away.
Changed materials somewhat, orange pipe is rather for Australia, grass now less green. Fog also.
Few road places more smoothed, banked and wider.
It is a pretty track :) .
But yeah such terrain is quite demanding by itself. Made it smooth and flat under water, and grass only above it. Not sure if trees were in water on purpose, I left a few in.
Also road visible range set now quite short (new thing in SR repo). Few things are still not on GUI yet.

Image
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Re: Jng25-CantorJungle

Postby EP » 13 Apr 2022, 16:08

Great that it has been added! Yes the trees were in the water/mud a bit intentionally. b.t.w. noted it has reverse direction compared to original not sure if intentional or for testing....
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Re: Jng25-CantorJungle

Postby CryHam » 13 Apr 2022, 18:40

Yes I made it reversed, I think it has a bit better views.
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Re: Jng25-CantorJungle

Postby CryHam » 04 May 2022, 22:57

Changed lower buildings to the new 0AD ancient chinese buildings. They fit nicely.
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Re: Jng25-CantorJungle

Postby EP » 05 May 2022, 17:50

Cool! ll see it them then when new version is there....
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Re: Jng25-CantorJungle

Postby CryHam » 06 May 2022, 19:40

Well you can get them earlier if you want to. New objects don't need code changes, just copying new files to data/ subdirs.
Here is how to:
get whole SR repo (like you did for tracks)
git clone --depth=1 https://github.com/stuntrally/stuntrally.git stuntrally
(later you can just do git pull to get updates and repeat this)
copy changed files (from stuntrally/data) to your current SR data/ folder.
Which files you need, are in my commits:
https://github.com/stuntrally/stuntrall ... 8f4115c278
https://github.com/stuntrally/stuntrall ... d19f23fb7e
So config/*, data/objects2/*, data/objects0/*, data/materials/scene/objects_static*.mat etc. No need for source/*
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