Uni7-GlassStairs

Uni7-GlassStairs

Postby CryHam » 06 Apr 2022, 00:08

It is done. I guess the view says a lot. 18 km, about 9:00, glass and mirror style.
Kind of an evolution of Castle crossed with AlienBase and Pipeline in my favorite colors. I started with stairs and the rest just exploded. I guess the times when best tracks like Factory took 2-3 days are gone, this was like 4-5.

Minimap is rather useless since so many height levels. But at least I convinced pacenotes to work.
Is a bit tricky reversed, have to boost to get that big glass loop, and know where.
Obviously no columns or objects, I didn't want to kill FPS. Still I see 700 MB GPU RAM, and FPS is okay mostly but not if you see the whole thing.

BTW added 2 things to SR editor, now in repo:
Alt-Insert adds road point in middle, IDK how I edited tracks for so long without it :shock: .
And hiding road wall, ctrl+9,0. So clear pipes now possible, like here.

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CryHam
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Re: Uni7-GlassStairs

Postby EP » 07 Apr 2022, 10:17

Tried it, nice! Too many layers of road indeed :-)!
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