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Grc11-PickCave

Posted:
30 Mar 2022, 12:49
by EP
Re: race track Pick Cave

Posted:
30 Mar 2022, 18:49
by CryHam
Another cool idea and track.
I will try to add some decoration to terrain and add to SR.
I was thinking of a inside cave track a long ago. Just knew that Ogre will have bad light and now also we see shadow issue.
Re: race track Pick Cave

Posted:
30 Mar 2022, 21:16
by EP
Great that it can be added! Yes the car seems to have a lightsource following it which also generates shade on nearby objects but can perhaps be lived with for the time being. Yes definately, it is certainly something I think most will also think about to create and have seen examples off in other games, movies, theme parks, and before that real live as well the real caves.
Re: Grc11-PickCave

Posted:
12 Apr 2022, 18:59
by CryHam
Done.
Changed some road materials, smoothed few of places, checkpoints etc.
I feel like reversed direction is usually worse to drive, do you test it?

Re: Grc11-PickCave

Posted:
12 Apr 2022, 20:07
by EP
Great it has been added. Yes these road materials are better....
Reverse direction, try it mostly once if it can be driven after I am happy enough with forward. Only if it has a big problem like it cannot be driven in a jump, I then may improve reverse but thus generally pay much less attention to the reverse compared to forward but still some limited attention. The first tracks I made like blackwinter I did not even make the reverse possible or test it, later got more interested in the reverse but still limited.