by CryHam » 15 Mar 2022, 23:41
Yeah I should probably make new videos for editor.
When making twisted road I would recommend:
- Doing whole track or full section (of loop etc) using angle type: 2 Both, like in track Shuttle. (type changed with keys alt-1, 2).
This way you have yaw angle automatically set, and only need to adjust roll angles (keys 1, 2) if you like.
- Using 0 Manual only if you need complete control of angles, set yourself. This is the oldest way, before types 1 Auto and 2 Both were added. You can see this used in oldest tracks like LoopBasic. I don't recommend it.
- Not mixing angle types, use one type (2 Both) in section.
- Watching the values of Roll (and Yaw too if manual), it shouldn't change too much between road points. If it does, road can get chaotic and change too sharply.
- Roll and yaw will jump if over 180 difference (IIRC), to not make segments just twisted nonsense if e.g. one angle is -723 and other +93 etc. But yeah don't use huge values for angles, keep in -180..180.
- Same for width values, don't change value too much in close points. E.g. one point 32 width and next 8 width, because these points are close to each other, it can produce sharp or weird edges of road on borders etc.
- Also have road points not too far away, especially in loops and twisted parts. Don't have a road point far and then suddenly few close. The more points the smoother road will go. E.g. a full loop can't have less than 8 points (so at least one point each 45 degrees).
- Sometimes you just need to add more points in between to get smoother. Space to select, copy picked point (ctrl-Space) and press Insert near it, then adjust new point.
- You can always select whole loops and rotate (yaw), or scale them or copy/paste from other tracks, and then modify.