G6-Halfpipes [in 2.2]

G6-Halfpipes [in 2.2]

Postby rubberduck » 27 Oct 2013, 19:34

this is a track in a pipe with some very twisted/drilled segments, i made this track,because sr has not much tracks with open pipes
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https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Asesomeness

Postby Wuzzy » 28 Oct 2013, 14:59

Just one word:
Awesomeness!

It’s very fun to drive.
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Re: Halfpipes (track)

Postby CryHam » 28 Oct 2013, 16:32

OMG :o Yeah, simply Awesome.
Extremely fun and cool track. Now A4-Snake can be forgotten.
Will be as G6-Halfpipes in next ver.

Only thing I noticed is too high start position (car lands first), and wrong checkpoint but, on such tracks with many road levels it's just impossible to put checkpoints.
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Re: G6-Halfpipes

Postby Tapio » 28 Oct 2013, 17:35

Very nice indeed.
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Re: Halfpipes (track)

Postby rubberduck » 28 Oct 2013, 18:27

CryHam {l Wrote}:Now A4-Snake can be forgotten


do you want to delete A4-Snake then??? :? it's good and there aren't much tracks with half-pipes.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: G6-Halfpipes

Postby CryHam » 29 Oct 2013, 07:18

No, not delete. A4 is okay, will stay.
Just isn't now the best half pipe track :)
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Re: G6-Halfpipes

Postby CryHam » 29 Oct 2013, 16:47

Is on master. I changed only the mountain layer from this gray to a more orange one, even fits glass better :)
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