by CryHam » 28 Sep 2013, 17:11
Ok here it is.
Changelog:
I think I've fixed all the check warnings. Checkpoints were half wrong. Basically on bridge it needs to be exactly 1, in pipe 1.7 (no need to be bigger) and more only on terrain. Also since the pipe sections there are quite close to each other and road, wrong checkpoint appeared. Had to place them so they are away from other road.
Stones were on road because of too high "smooth grass density", it's an option on vegetation properties (1st tab), used to have smooth grass transition (which isn't present here) and looks like road was already narrow and it was too big (is a bug generally).
Also moved height fog, so it's darker in lower parts.
Added few road/pipe materials to have some variations (not just 1).
Twisted the roll angle on 1st turn on bridge after start (is much easier there now).
You didn't put any track description, so I added some text (that text on Track tab, below preview).
- Attachments
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R2-Red.zip
- ver 2
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