My first track: R2-Red [in ver 2.2]

My first track: R2-Red [in ver 2.2]

Postby rubberduck » 27 Sep 2013, 22:42

Here is my first track, it has some problems with a wrong "wrong checkpoint" and stones are missing, because i had problems with distance to road.

I hope that you can fix these problems
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https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: My first track: red

Postby CryHam » 28 Sep 2013, 12:24

Great track. Awesome.
Will be in 2.2 as R2-Red.
I'm fixing the things you mentioned. Once I'm done I'll put it here.
Just 2 questions, are those the way you wanted:
1. There is a bad camber turn right after start on bridge (roll angle is the other way). Probably nobody expects this and will hit wall.
2. Some terrain slopes go inside bridges. It's a good obstacle.
I.e. should I fix those or leave it as it is ?
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Re: My first track: red

Postby rubberduck » 28 Sep 2013, 12:42

the first thing could be changed, but the second thing is extra, i wanted it like the obsacles in the junglemaze track

i also work on a second track now, i call it pipejumps, it has jumps in a pipe (what the name says)
https://notabug.org/rbduck/Nucleagacy
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Re: My first track: red

Postby CryHam » 28 Sep 2013, 12:51

OK. Cool.
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Re: My first track: red

Postby CryHam » 28 Sep 2013, 17:11

Ok here it is.
Changelog:
I think I've fixed all the check warnings. Checkpoints were half wrong. Basically on bridge it needs to be exactly 1, in pipe 1.7 (no need to be bigger) and more only on terrain. Also since the pipe sections there are quite close to each other and road, wrong checkpoint appeared. Had to place them so they are away from other road.
Stones were on road because of too high "smooth grass density", it's an option on vegetation properties (1st tab), used to have smooth grass transition (which isn't present here) and looks like road was already narrow and it was too big (is a bug generally).
Also moved height fog, so it's darker in lower parts.
Added few road/pipe materials to have some variations (not just 1).
Twisted the roll angle on 1st turn on bridge after start (is much easier there now).
You didn't put any track description, so I added some text (that text on Track tab, below preview).
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Re: My first track: red

Postby rubberduck » 28 Sep 2013, 20:52

do you have a new image now for the track after these changes?
https://notabug.org/rbduck/Nucleagacy
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Re: My first track: red

Postby CryHam » 28 Sep 2013, 21:03

Yeah it's here, didn't change too much:
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Re: My first track: R2-Red [in ver 2.2]

Postby Wuzzy » 29 Sep 2013, 16:00

The shadow … It looks so blocky. Like our smileys. :lol:
I often have problems with blocky shadows, too. :(
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Re: My first track: R2-Red [in ver 2.2]

Postby CryHam » 29 Sep 2013, 16:05

LOL :lol:
Yeah it's that (unsolvable) issue when camera is nearing sun direction.
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Re: My first track: R2-Red [in ver 2.2]

Postby dimproject » 29 Sep 2013, 18:36

Can't hit some stones (ghost stone).
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Re: My first track: R2-Red [in ver 2.2]

Postby CryHam » 29 Sep 2013, 18:38

Yes, true. They don't have collision yet. It's quite boring to add it, but I will someday.
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