Grc14-SquazeloLakes

Grc14-SquazeloLakes

Postby EP » 04 Jan 2023, 13:22

very simple first track, using new editor, in which I saw the new particles feature and rivers (roads) and how to use

https://ufile.io/b47hltk8

SquazeloLakes.JPG


having some issue using new editor, e.g. was trying also another track but vegetation (trees are not working) this prevent me from creating that track

on this track, the sea does not update in the minimap (when loading in SR2.7), only minor point which did not prevent creating this track. As with any new thing some points....

I will write a few (limit to 3) points which I think could help on another thread of this forum....
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Re: racetrack SquazeloLakes

Postby CryHam » 05 Jan 2023, 02:37

Cool track, nice to see particles in use.
IDK yet which scenery to put this in, but will be in SR, hmm 2.7.1 I think.

Yes it was that bug in SR 2.7 editor.
This is now fixed in latest (nightly) build:
https://nightly.link/stuntrally/stuntra ... trally-win
Just unpack this and start exe. Should work.
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Re: racetrack SquazeloLakes

Postby EP » 05 Jan 2023, 10:14

thanks, yes now vegetation works. could have been my operation issue to b.t.w..... not pressing update
after running this version, the other version also works, now I do not know if in the other version I pressed the update before...
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Re: racetrack SquazeloLakes

Postby EP » 05 Jan 2023, 10:34

oh oh sorry still again not working. Suddenly no trees only few at the very edge of the area. Also with new version even if pressing update....
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Re: racetrack SquazeloLakes

Postby CryHam » 05 Jan 2023, 17:55

IDK what else to say, besides that that version is working well, and I checked it again.
For a simple check: if you see in F7 camera only square in midde, no terrain beside it then it works. Also road.png has road only.
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Re: Grc14-SquazeloLakes

Postby CryHam » 15 Apr 2023, 19:53

Added to SR and SR3 as Grc14-SquazeloLakes

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