Can8-RedoPoka

Can8-RedoPoka

Postby EP » 29 Jul 2022, 13:30

race track Redo Poka

https://ufile.io/rmj1i6dd

RedoPoka.JPG
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Re: Can8-RedoPoka

Postby CryHam » 29 Jul 2022, 20:35

All right. Big interesting terrain. Scary black and narrow at top places.
Feels quite empty though without vegetatation. I'll try to add some of the new rocks, we got recently.
Will be in SR in Canyon scenery.

So, Congrats EP, I think this is your 30th track, I can now officially say you're the top tracks creator, nobody made that many in total (2nd place has rubberduck at 26 I think).
And also Big Congratulations on making SR have 200 tracks! :o :cool:
I wouldn't think I'll see SR reach this number. Especially back when 2.6 had 32 less tracks.

Can you check if SR 2.7 is working, test build for windows is here: https://nightly.link/stuntrally/stuntra ... trally-win
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Re: Can8-RedoPoka

Postby EP » 29 Jul 2022, 22:35

Thanks for adding and the congrats! Ok, well probably I think this is not so much the case bcs right now after all lessons learned things added, things we can look at as done before it has become much easier to build a track. So maybe true and happy with it, -thanks for congrats -, yet also think this is just a number in terms of engagement etc.... Furthermore creating the track is only very small part of all the things. Hope much more tracks ll come as well as new features to create tracks etc.

Yes I ll going to try....
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Re: Can8-RedoPoka

Postby EP » 29 Jul 2022, 22:46

about the testing, not sure if I ran the right file (did the .exe but perhaps installer needed?)

but got this message
Message.JPG
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Re: Can8-RedoPoka

Postby CryHam » 31 Jul 2022, 07:22

Okay. This RenderSystem dll is there same place where exe is, so I'm suspecting it is missing its dependecies.
Which after looking inside dll I see d3dx9_43.dll
so can you try this redist for it,
https://www.microsoft.com/en-us/downloa ... px?id=8109
and for msvcp140.dll and vcruntime140.dll etc, this redist:
https://www.microsoft.com/en-us/downloa ... x?id=48145
I think it could start after.
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Re: Can8-RedoPoka

Postby EP » 31 Jul 2022, 11:02

Yes correct. After installing the first reference it runs, the editor as well. Resolutions seems a higher by default and menus look a bit improved, I see currently the best path? and the waypoints highlighted. Only some tracks are there. Editor works as well, has all the tracks. Tried only few times, but once it stopped with this message:

UninmplementedException.JPG


Editor also launches. But beyond did not test it, do not know the differences or what to look for? The boundary though was blinking of the track which was loaded, also it is possible to select pipe elementes on road, the trees and such are better grouped.... Probably several more differences but do not know where to look?

For now I will start using old until you say new should and can be used.

What I think would be cool, s.t. many can build tracks is an easy route from game to track editor or e.g. the tutorials for that (vids). I think it is the distinguishing point of stuntrally compared to other games. But once it gets more known though other game may go for it to....
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Re: Can8-RedoPoka

Postby CryHam » 31 Jul 2022, 13:41

Yeah SR 2.7 is unfortunately unstable still.
So the list with with all major changes is here:
https://stuntrally.tuxfamily.org/wiki/d ... =changelog

But yeah from what I checked, it works buggy the same way as you experienced.
Editor seems to work just once when vegetation is shown. It will crash on load second time. I seems working when vegetation is off.
And game works also only once. Can load tracks without road. But with roads it will crash on second track load.
I need to figure out what is broken.
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Re: Can8-RedoPoka

Postby CryHam » 05 Aug 2022, 20:31

Added few of the new rocks, grass, not much. Road materials, glass only pipes etc. Less fog.

Image
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