Sur8-BloCorcle

Sur8-BloCorcle

Postby EP » 11 May 2022, 12:43

Race track blo corcle, having a centrifugal jump and 4-loop in lower gravity.

Have a bit of a challenge with this 4-loop of this kind, it is drivable approx keeping center lane and 95 km/h but think could be improved however after 2 hours I am not getting it much better. Seems that some segments are in some kind of singularity or I do not know what it is (also know the yaw and such got a bit messed, but auto or 2-both also did not work for me at least initially), issue is that it is hard to get the elevated center in some parts of the drive straigthened for me. Hope you know how to make it smoother.

BloCorcle.JPG


BloCorcle.7z
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Re: race track Blo Corcle

Postby CryHam » 12 May 2022, 23:01

Very cool track, look and new stunts. Will go into SR (it's obvious now, that's the default).
I drove it in both directions and it feels good, nothing bad. I looked at it in editor and yeah, there are about 2 places where angle difference is over 180 degrees and it is jumping, interpolation goes bad there. I tried improving but I don't think it's possible. I never had twisting loops over 180 degrees yet.
Anyways great job at hiding it and making it smooth there.
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Re: race track Blo Corcle

Postby EP » 13 May 2022, 18:54

Great it ll be in. Yes that has been the default, still happy that it can be in. Reason to be happy about.
Ok, understood it is probably then beyond the scope of easy extension and would be a potentially relatively bigger job then requiring implementing additional or alternative more general math.
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Re: Sur8-BloCorcle

Postby CryHam » 23 May 2022, 22:58

Is in SR finally.
Changed road materials. Fixed checkpoints. Adjusted for more FPS.
Mostly clear pipes with more colors. Added easy 2 obstacles near centrifugal jump.

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Re: Sur8-BloCorcle

Postby EP » 24 May 2022, 19:05

Thanks, great it's in! Looking a bit better again with the pipes and obstacle...
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