Hello. Stunt Rally is a good game but there are some aspects that I find frustrating.
To me, a rally racing game isn't just a racing game on dirt tracks. The main difference is that instead of doing a lot of laps on a relatively small pool of tracks, with rally one does only one lap on many different tracks. In GT or F1 races, performance is based on perfecting timings laps after laps. In rally, performance is based on how well you can drive on a mostly unknown track.
But in Stunt Rally, the design of tracks and the lack of a virtual copilot favours the GT/F1 race style, because many tracks are what you like to call "tricky". "tricky" effectively something like "Lol you forgot there's a sharp turn after this bump, eat that rock". Of course one is supposed to slow down in this case, but one doesn't see the bump in the first place, hence the key role of copilots in real rally races.
The virtual copilot feature should be in my opinion be a priority goal. Ideally, it should be implemented as kind of an "overlay" on tracks, so that players can edit them and make their own track notes. This would have the added benefit to relieve track makers from the burden of doing it, and players could share their notes.
But I guess that's easier said than done, otherwise it would already be there. So in the short term I suggest to have two laps per rally stage: the first lap is a "reckon" lap. It has a large time limit. The idea is that the player can see where the dangers are on the track, but has to do it at a reasonably sustained pace but without damaging the car too much for the second lap, which is the actual race.
A second frustrating aspect are the stunt elements. I'm not a big fan of stunt tracks, because ruining a race because you didn't take a ramp perfectly and therefore crash-landed is not fun to me. I don't like pipes and loops either because most of the times you can't see 10 meters ahead there. I would like that the championships should clearly divided into stunt and no-stunt. It's very annoying to have to complete a stunt track in a middle of an otherwise "regular" championship if you don't like them.
The point system in use in the championship doesn't carry much meaning. Obviously one would prefer a ranking system, which implies "real" timings. But one can only get "real" timings from players, and preferably timings done in the same context. This is possible with the replay system. A great way to collect those replays and timings is to organise multi-player events, then ask for replays. This way, one should be able to get in the long run a collection of replays for a wide range of skill levels and cars to be used to by the game in order to show realistic rankings in single-player mode. This however implies that one must define a set of standard settings for championships and single race. Because the game offers a lot of options (boost/no boost, repairs, damage, ....), and it's probably too difficult to collect replays for every settings.
I suggest to create a subreddit for SR in order, among other things, to organise events and multiplayer games. Reddit because it's more popular than both IRC and boards like this, and it's therefore easier for people to get involved.