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Object resorting

PostPosted: 03 Aug 2014, 15:57
by Wuzzy
I suggest to move the following static objects to the “buildings” tab in the edidor:
  • chapel
  • house 1
  • house 2
  • house 3
  • house 4
  • mayan temple
  • watchtower
  • watchtower2
  • well
  • windmill

Re: Object resorting

PostPosted: 03 Aug 2014, 16:18
by CryHam
Denied. Currently Buildings list very full, and it has series of buildings.
These here are (except house) single objects, easier to find them in Static.
One day I want tabs for Buildings list (pers, ptol, kart, city etc). Will be easier to pick.
Then I agree and maybe put those in misc or sth.

Re: Object resorting

PostPosted: 03 Aug 2014, 16:26
by Wuzzy
OK.