Right, cool model, I've also seen it.
Well. Mods. Nope. I'm not in the mood of spending weeks throwing around parts of code, most of time having non-compiling versions, just to have that. Quite annoying.
I'll have that anyway when we move to Ogre 2.0 someday, but that'll be definitely worth it.
And yeah we have C++, full code, you can change anything in it. Why would we need a layer above it, just to have mods, where if you need sth, you'd have to add it in C++ anyway, since mods are always quite limited right?
I don't have the force to do that too
If there were 3 programmers, I guess one could do it.