better particles

better particles

Postby rubberduck » 05 Jul 2013, 15:38

i think, that the particles could be a better, they look like a square and it looks crazy with these gaps.

(first time i saw it on your videos)
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i047-particles.jpg
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my puzzle / action game in godot 4
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Re: better particles

Postby CryHam » 05 Jul 2013, 17:29

Yeah, true.
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Re: better particles

Postby rubberduck » 08 Jul 2013, 09:11

how easy or hard is it to change this and how important is it for you?

for example the file dust.png could be improved (because of the form), so it should not take too much time

and that there are gaps (you can see every particle, not as a trail), how could you change that?
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Re: better particles

Postby CryHam » 08 Jul 2013, 10:11

It is quite important for me, there is an issue for this since some time here.
Should be rather easy, but needs some time and tweaking.
All stuff for particles is in data/particles (no surprise). I drawed few of those textures, but I'm not good at it.
I'd be cool if you could help, e.g. draw better textures. Maybe even few (we can check which are better or have some variations), and with other possibilities for future e.g. (as mentioned in that issue) grass particles or even small constant road dust/gravel depending on road in each scenery (this is now just on T4-Scary).
You can tweak some parameters in tires.particle, like particle_width/height, material and most of parameters in emitter (time_to_live, colour_range, etc.).
But emit rate (intensity) and emitter position for wheel are set in code.
I think with the dust I should just emit much more at start (to have less gaps), but let them dissapear faster, since the current dust after some time looks good IMO, just the fresh near cars is bad. Also I don't want to put too many particle types, IDK how would it hit Fps, but even if so, we can add some options for it.
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Re: better particles

Postby rubberduck » 08 Jul 2013, 10:31

i can try to improve the particle-textures, but it doesn't make sense for me to try with the parameters of the particle-file, because i can't test it (my computer is not the right for playing the game :( )

in your newest video i saw, when driving through water (4.09 min), particles aren't so bad as dust particles (you don't see these gaps, you see a real trail)

and the mud-particles (4.20 min), here it could be good, if they get mixed with the fluid-mud or dust-particles to fill the gaps
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Re: better particles

Postby rubberduck » 08 Jul 2013, 11:08

i have now 2 improved textures for particles
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mud.png
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dust.png
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Re: better particles

Postby CryHam » 08 Jul 2013, 12:10

Ah I see. Ok I will test textures soon, I can handle particle parameters.
There are params for road/terrain layers like emit multiplier and particle size and I usually make them lower to decrease dust amount and probably it shouldn't be so because it makes particles too small and to rare. I should make new particle scripts.
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Re: better particles

Postby Julius » 08 Jul 2013, 15:13

Is there a way to color or exchange the particle effect depending on the type of road surface? It would be also cool if crashes would result in big dust or smoke clouds ;)
Edit: should read more carefully :(
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