It is quite important for me, there is an issue for this since some time
here.
Should be rather easy, but needs some time and tweaking.
All stuff for particles is in data/particles (no surprise). I drawed few of those textures, but I'm not good at it.
I'd be cool if you could help, e.g. draw better textures. Maybe even few (we can check which are better or have some variations), and with other possibilities for future e.g. (as mentioned in that issue) grass particles or even small constant road dust/gravel depending on road in each scenery (this is now just on T4-Scary).
You can tweak some parameters in tires.particle, like particle_width/height, material and most of parameters in emitter (time_to_live, colour_range, etc.).
But emit rate (intensity) and emitter position for wheel are set in code.
I think with the dust I should just emit much more at start (to have less gaps), but let them dissapear faster, since the current dust after some time looks good IMO, just the fresh near cars is bad. Also I don't want to put too many particle types, IDK how would it hit Fps, but even if so, we can add some options for it.