new idea: real tunnels by using road-segments (not caves by using stones)
i don't know, how easy it is to implement
Julius {l Wrote}:Well, one could carve in the terrain and add a mesh cover on top.
Julius {l Wrote}:One would just need to make a set of sufficiently modular "tunnel cover" models for it (given that you can paint the "carvings" into the the terrain hightmap).
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