Ah. Well the code is just what it is, a big bloat class for game with many variables and few sews into VDrift simulation. Doesn't sound good at all, but it was the fastest way. I'm usually programming to have something done, not to program just for art and readablity. Thus there aren't many classes, and mods or scripting weren't ever even thought of
. But I'm not discouraging anyone, I keep small files and put comments on crucial parts. I also know it all I'll say and if anyone has questions (not too many) I can answer them. I had to learn VDrift's code the same way, I'd say it's normal theese days, that you receive a big code base and just dig into it and understand from inside how it works.