Segfault on launch (Arch, libstdc)

Segfault on launch (Arch, libstdc)

Postby Naughtylus » 27 Jun 2018, 19:33

I get a segfault when launching stuntrally

{l Code}: {l Select All Code}
/home/naughtylus/Downloads/StuntRally-2.6-linux/StuntRally-2.6-linux64/stuntrally: line 31:  9516 Segmentation fault      (core dumped) "$BINPATH/stuntrally_x86_64" $*


I am on archlinux, kernel version 4.17.2-1-ARCH.

I have tried both running it on my intel integrated chipset and my nvidia 760M via bumblebee.

I am running version 2.6 downloaded as binary.
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ogre.log
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Naughtylus
 
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Joined: 27 Jun 2018, 19:13

Re: Segfault on launch

Postby Naughtylus » 03 Jul 2018, 17:39

After looking into the logs myself, it seems the problem comes from
{l Code}: {l Select All Code}
lib/64/libstdc++.so.6
that's embedded with the release.

I figured it must be conflicting with my system's libstdc++. So I deleted the embedded libstdc++, and the game is running again.

Although this is only workaround, so I'm not sure what steps to take from now?
Naughtylus
 
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Joined: 27 Jun 2018, 19:13

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