[fixed] SR 2.3 - Can't load /RenderSystem_GL

[fixed] SR 2.3 - Can't load /RenderSystem_GL

Postby Akien » 11 May 2014, 21:40

Hi there,

I packaged StuntRally 2.3 earlier today, just updating the working package I had for version 2.2.1. With this new version the game segfaults at startup because OGRE can't find its /RenderSystem_GL library (the / is not a typo, and seems to be the "root" of the problem ;)). Here is the full console output:

{l Code}: {l Select All Code}
[akien@cauldron ~]$ stuntrally
INFO: --- Directories: ---
      Ogre plugin: 
      Data:         /usr/share/games/stuntrally
      User cfg,log: /home/akien/.config/stuntrally
      User data:    /home/akien/.local/share/games/stuntrally
      Cache:        /home/akien/.cache/stuntrally
      Starting VDrift-Ogre: 2010-05-01, O/S: Unix-like
INFO: Sound initialization information:
INFO: Obtained audio device:
      Frequency: 44100
      Format: 32784
      Bits per sample: 16
      Channels: 2
      Silence: 0
      Samples: 1024
      Size: 4096
      Sound initialization successful
INFO: ::: Time Sounds:  12 ms
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.15.3
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.9.0 (Ghadamon)
*** start setup ***
Loading library /RenderSystem_GL
An exception has occured: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library /RenderSystem_GL.  System Error: /RenderSystem_GL.so.1.9.0: cannot open shared object file: No such file or directory in DynLib::load at /home/iurt/rpmbuild/BUILD/ogre_src_v1-9-0/OgreMain/src/OgreDynLib.cpp (line 109)
INFO: Exiting
Segmentation fault


Searching for the "/RenderSystem_GL" string in the source code yielded (among others) this line of source/ogre/BaseApp_Create.cpp:
{l Code}: {l Select All Code}
mRoot->loadPlugin(PATHMANAGER::OgrePluginDir() + "/RenderSystem_GL" + D_SUFFIX);

So it seems this "PATHMANAGER" is supposed to locate the folder of my OGRE plugins (which is /usr/lib64/OGRE) and prepend it to the library name before trying to load it. The output above confirms the issue has to do with locating this plugin dir since the "Ogre plugin:" entry is blank.

OGRE 1.9 is installed on my system, and I did build StuntsRally against OGRE 1.9's development headers and libraries. Any clue on what might have changed between versions 2.2.1 and 2.3 that might be causing this issue?

For the reference, here are the logs of the build on Mageia's buildsystem: 32bits and 64bits.
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: SR 2.3 - Can't load /RenderSystem_GL

Postby Akien » 11 May 2014, 22:19

I managed to start the game with
{l Code}: {l Select All Code}
OGRE_PLUGIN_DIR=/usr/lib64/OGRE stuntrally
but of course it's just a workaround, it doesn't fix the issue that the OGRE_PLUGIN_DIR is not automatically detected.
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: SR 2.3 - Can't load /RenderSystem_GL

Postby Akien » 12 May 2014, 07:15

This commit from yesterday looks like what I need: https://github.com/stuntrally/stuntrall ... 406c45a4cc
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Who is online

Users browsing this forum: No registered users and 1 guest