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[fixed] segfault when starting game with damage none

PostPosted: 28 Oct 2013, 15:47
by Wuzzy
My Stunt Rally does the segmentation fault when I attempt to start a quick race with disabled damage model.

Here’s the stack trace:
{l Code}: {l Select All Code}
#0  0xb7589b4b in MyGUI::Widget::setPosition(int, int) () from /usr/lib/libMyGUIEngine.so.3
#1  0x082bdda3 in CHud::Size (this=0x86fdef8, full=full@entry=true) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/Hud_Create.cpp:98
#2  0x08256034 in App::frameStart (this=0x86f5868, time=0.197999999) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/Update.cpp:227
#3  0x0828f174 in BaseApp::frameRenderingQueued (this=0x86f5868, evt=...) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/BaseApp.cpp:47
#4  0xb7c46219 in Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) () from /usr/lib/libOgreMain.so.1.8.1
#5  0xb7c47ce9 in Ogre::Root::_fireFrameRenderingQueued() () from /usr/lib/libOgreMain.so.1.8.1
#6  0xb7c47d25 in Ogre::Root::_updateAllRenderTargets() () from /usr/lib/libOgreMain.so.1.8.1
#7  0xb7c47e00 in Ogre::Root::renderOneFrame() () from /usr/lib/libOgreMain.so.1.8.1
#8  0xb7c47e5d in Ogre::Root::startRendering() () from /usr/lib/libOgreMain.so.1.8.1
#9  0x082822c2 in BaseApp::Run (this=0x86f5868, showDialog=false) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/BaseApp_Create.cpp:160
#10 0x0813c79e in main (argc=1, argv=0xbffff4c4) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/main.cpp:128


  • OS: GNU/Linux, with Linux version 3.11.4
  • Stunt Rally version: development version, as of commit 1bac6f87e9f0f44ea60beea56be7d314c5e01f1f.
  • Graphics card: NVIDIA GeForce GTX 460
  • NVIDIA unfree driver version 325.15

I am too lazy at the moment to do more research on this. If you need more information, just ask.

Re: SR segfaults when starting game with disabled damage mod

PostPosted: 28 Oct 2013, 16:15
by CryHam
Heh I have it too. Damage: none, new game fails. I'll fix asap. Thanks for finding this out.

Re: SR segfaults when starting game with disabled damage mod

PostPosted: 28 Oct 2013, 22:02
by Wuzzy
I just wonder how it took so long to stumple upon this. :lol:

Re: SR segfaults when starting game with disabled damage mod

PostPosted: 30 Oct 2013, 01:49
by CryHam
fixed. worked before, was just due to recent hud changes.