[fixed] segfault when starting game with damage none

[fixed] segfault when starting game with damage none

Postby Wuzzy » 28 Oct 2013, 15:47

My Stunt Rally does the segmentation fault when I attempt to start a quick race with disabled damage model.

Here’s the stack trace:
{l Code}: {l Select All Code}
#0  0xb7589b4b in MyGUI::Widget::setPosition(int, int) () from /usr/lib/libMyGUIEngine.so.3
#1  0x082bdda3 in CHud::Size (this=0x86fdef8, full=full@entry=true) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/Hud_Create.cpp:98
#2  0x08256034 in App::frameStart (this=0x86f5868, time=0.197999999) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/Update.cpp:227
#3  0x0828f174 in BaseApp::frameRenderingQueued (this=0x86f5868, evt=...) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/BaseApp.cpp:47
#4  0xb7c46219 in Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) () from /usr/lib/libOgreMain.so.1.8.1
#5  0xb7c47ce9 in Ogre::Root::_fireFrameRenderingQueued() () from /usr/lib/libOgreMain.so.1.8.1
#6  0xb7c47d25 in Ogre::Root::_updateAllRenderTargets() () from /usr/lib/libOgreMain.so.1.8.1
#7  0xb7c47e00 in Ogre::Root::renderOneFrame() () from /usr/lib/libOgreMain.so.1.8.1
#8  0xb7c47e5d in Ogre::Root::startRendering() () from /usr/lib/libOgreMain.so.1.8.1
#9  0x082822c2 in BaseApp::Run (this=0x86f5868, showDialog=false) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/BaseApp_Create.cpp:160
#10 0x0813c79e in main (argc=1, argv=0xbffff4c4) at /home/wuzzy/src/stuntrally/git/stuntrally/source/ogre/main.cpp:128


  • OS: GNU/Linux, with Linux version 3.11.4
  • Stunt Rally version: development version, as of commit 1bac6f87e9f0f44ea60beea56be7d314c5e01f1f.
  • Graphics card: NVIDIA GeForce GTX 460
  • NVIDIA unfree driver version 325.15

I am too lazy at the moment to do more research on this. If you need more information, just ask.
Attachments
ogre.log
(42.65 KiB) Downloaded 274 times
log.txt
(1 KiB) Downloaded 264 times
game.cfg
(4.21 KiB) Downloaded 259 times
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Wuzzy
 
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Re: SR segfaults when starting game with disabled damage mod

Postby CryHam » 28 Oct 2013, 16:15

Heh I have it too. Damage: none, new game fails. I'll fix asap. Thanks for finding this out.
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Re: SR segfaults when starting game with disabled damage mod

Postby Wuzzy » 28 Oct 2013, 22:02

I just wonder how it took so long to stumple upon this. :lol:
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Re: SR segfaults when starting game with disabled damage mod

Postby CryHam » 30 Oct 2013, 01:49

fixed. worked before, was just due to recent hud changes.
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